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| [Aug 16, 2010, 10:32 am ET] - Share - Viewing Comments |
World of Warcraft Strategies - "World of Starcraft" A remote possibility, or reality?
This stunning engine can be applied to future titles. Considering that Blizzard is in the process of making their new MMO, I would be willing to wager that this MMO is based in the Starcraft universe, despite previous announcements by Blizzard that the title was outside all of their current universes.
Hellmode - My Darker Competitive Side. Thanks Ant.
But from that point on, even after I shelved my top progression character, I couldn’t play the game like a normal person. Each top ranked kill had altered the game to an unplayable degree and there had been so many of them. I couldn’t wipe in a normal dungeon after being the first in the world to not only see Sapphiron, but to kill the encounter at level 60–it was too much of a regression. It was the difference between night and day. As I would discover, there was no going back to a casual player after being so hardcore.
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Re: Op Ed |
Aug 16, 2010, 13:10 |
Ruffiana |
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Verno wrote on Aug 16, 2010, 12:48:
Prez wrote on Aug 16, 2010, 11:47:
World of Warcraft Strategies - "World of Starcraft" A remote possibility, or reality? God I hope not. We'll probably never get another proper Warcraft game because of that abhorrent fashion show grind-fest WoW as it is. I'd hate to lose Starcraft too. I'm still waiting for a proper sequel to Warcraft II. Warcraft 3 was just a bizarre experience. Warcraft III always struck me as a "Holy cow, this 3D stuff is hard." type of experience. |
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