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id: No Tech 5 Licensing

Eurogamer has word from id Software's Todd Hollenshead that they will not be licensing out the Tech 5 engine being used for RAGE to third parties. At one point the plan was to license the engine, but after id was acquired by Zenimax it was decided that the engine would be reserved for id's and Bethesda's internal development. "It's going to be used within ZeniMax, so we're not going to license it to external parties," Hollenshead told Eurogamer at QuakeCon today. "It's like, look, this is a competitive advantage and we want to keep it within games we publish - not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing."

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42. Re: id: No Tech 5 Licensing Aug 13, 2010, 11:03 Beamer
 
Guys, stop talking about how an engine "looks." Seriously.

1) No one buys an engine based on how it "looks." No one. You buy an engine based on its toolkit.
2) This isn't tactical by Zenimax to stop others from using it for some kind of competitive advantage - that's retarded. Engine licensing is an enormously profitable business, and would certainly bring in vastly more income than any advantage of having Elder Scrolls on id tech 5. Elder Scrolls will sell millions regardless.
3) This is entirely because id is too far behind to compete on tools and support and the cost of getting into that game now is extremely high.
4) Speaking of looks, stop whining about all UE3 games looking alike. My god, it's like a broken record. No matter how many times you're told it's due to a lack of artist creativity, not an engine flaw, you guys go back to it. You're saying all these games look alike: http://udk.com/showcase ?



This is about tools and support. Nothing else. Stop trying to make it more than it is. id never really pushed tools and support because they never really needed to - they were the only true player in the game. If you remember, the main method of designing Quake levels was using a third person program, one that was then snatched up by Valve. Epic realized the need for tools and support and built out a huge support network and focused heavily on tools. id never saw the need. Net result: id tech 4 didn't attract much licensing interest. id doesn't care much, they'd rather focus on where they focus than invest the enormous amount of time and resources into making tools incredibly user-friendly and building up a vast amount of tutorials and wikis.

Again, this isn't about how good the tech looks. This isn't about having a competitive advantage. This isn't about what kind of scenes the engine can or cannot do. This isn't about any of that crap. It's about id never seeing a reason to invest in tools and support and not being able to win customers against companies that put dozens of employees into those areas.
 
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