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Op Ed

Gamasutra - News - Analysis- Is The Game Industry A Happy Place?
It’s the Men In Suits, after all, who make the decision to treat their studio staff as expendable. They’re the ones who determine that it’s time to clamp their lips shut when the media wants information, who manipulate an often young and inexperienced press corps with shameless ease. They’re the ones who make the decisions to charge for incremental content, to gently nudge up the prices of console titles over the years based on what they think gamers will tolerate.

Hooked Gamers - 9 reasons why PC gamers are more hardcore.
Unless he is gaming with a disability (Disabled gamers are hardcore to the max, respect!), a PC gamer doesn't want help playing his game. Whereas console game developers have devised numerous ways to help overcome the shortcomings of gaming with a gamepad, PC gamers have always preferred the raw, unaided versions of their games. The timeless 'mouse and keyboard' method has proven to be the most accurate way to control a game. If a PC gamer really wants to immerse himself, he will buy a joystick or racing pedals to make it more -not less- realistic. Seriously guys, 'auto-aim' is a joke.

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5. Re: Op Ed Jul 26, 2010, 13:27 Hyatus
 
Silicon Avatar wrote on Jul 26, 2010, 12:53:
Auto-aim is a joke indeed.

But mouse/keyboard is not the only way to accurately control a game anymore. If pointing devices like the Wiimote get accurate enough then there's no reason that console games won't storm full-bore into the "hardcore" FPS and RTS genres.

The first generation of motion pointers is still a little rough for that, but the second or third generation? Maybe not so much.

The problem with motion pointers is that my arms get tired after awhile. There's not really a way to fix that.

No, the best thing would be a brain implant that knows what you are thinking. Until then, k+m for me.
 
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