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Half-Life 2: Episode Three Hints?

GamingBolt notes some activity on the Steam Users' Forums highlighting what's a discovery said to be found in the Alien Swarm SDK that is being taken as a clue that Half-Life 2: Episode Three is actually in development, or at least is still being planned. The post links an image showing an object purportedly from the SDK called "info_node_hint" with several Ep3 references. Feel free to sprinkle this with salt, though Valve has made a recent habit of letting announcement hints slip in odd ways. Thanks Ant via Digg.

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22. Re: Half-Life 2: Episode Three Hints? Jul 22, 2010, 17:29 Evil Timmy
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Also, as a random aside, after HL2/Source's heavy use of physics, I never understood why L4D didn't have more in the way of environmental ways of killing zombies/area denial/player escape. Zombie movies are rife with examples of creative uses of the environment, and adding physics elements, especially if combined with the AI director, adds even further to the creativity and replayability present in the L4D series. Especially in the finales, being able to set traps and modify escape routes would really allow players to work out their own unique strategy. It wouldn't need to be Garry's Mod/The Incredible Machine/Rube Goldberg-level complex, but a few swinging logs, electrified light fixtures, and zombie-paults would be a fun addition in a future patch/level/L4D3.
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