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Blizzard Relents on Real ID

Blizzard has backed off from its plan to require posters to the StarCraft II forums use Blizzard's Real ID system to use real names. The World of Warcraft Forum has a statement from Blizzard CEO & Cofounder Mike Morhaime, which reads in part: "We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums." He goes on to discuss they still have high hopes for improving the player experience with the Real ID system: "I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on to add new and exciting functionality within our games for players who decide to use the feature."

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81. Re: Blizzard Relents on Real ID Jul 12, 2010, 19:11 Yifes
I have high hopes for WH40K, but chances are it will do little if anything to break convention. My biggest gripe is how little MMO combat has changed. I want fast, visceral combat, like that of God of War or Demon's Souls. I don't want to stand there for two minutes while my little dwarf attacks every five seconds, occasionally pressing f1 to use an ability. And what's worse is the MMO convention of having enemies and player characters literally stand still trading blows. If I try to melee a fucking tiger in the African Savanna it isn't going to STAND THERE occasionally clawing me. Which brings me back to Tabula Rasa. I played it in beta and it did offer an updated combat model which was so entertaining it masked the games (many) other shortcomings, at least for a while. People said Conan had more involving combat, but I played that for a few hours and never saw anything of interest. I don't care if they have to make the game Oblivion Online, but combat needs to evolve seriously before I can take the MMO seriously.

Try doing something other than standing there and farming by yourself. They're called Massively Multiplayer Online games for a reason.
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