IndustryGamers - Facebook's Evil Twin Dilemma. By Alex St. John.
Watching Zynga and Facebook "getting along" in the press reminds me of the scene in the 1993 movie Army of Darkness where Ash struggles to separate himself from his evil conjoined twin. I wrote previously that the first generation of "social games" are really just Facebook parasites. They are games that nobody wants to play outside of Facebook. First-generation social games are designed for one purpose: to hijack the social graph machinery to virally promote themselves, providing just the shallowest amount of entertainment value to get their players to perpetuate them to their friends. The games can't survive outside their host social graph on their own merits. The point of making this observation is not to denigrate the many talented social game developers out there, but to make an important observation about the future of the phenomena called "social gaming."
GameZone - Why Fighting Games Are Better in 2D.
But since the 3D conversion took place, how many epic fighters can you name that you truly love? Two? Maybe three? Before the conversion, however, there were dozens: Mortal Kombat, Marvel vs. Capcom (which was preceded by excellent Marvel-specific fighting games), Killer Instinct, the 16-bit Street Fighter games, to name a few. Even lower-end fighters like WrestleMania and Primal Rage had their moments. How many lower-end fighting games can you say that about today? How many top-tier 3D fighting games can you say that about?