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| [Jun 16, 2010, 10:36 am ET] - Share - Viewing Comments |
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| 10. |
Re: It Came from E3 2010, Part 5 |
Jun 16, 2010, 14:18 |
Dr. D. Schreber |
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What's killing gaming is the risk-aversion attitude of the industry. The only way to solve the attention span problem is to stop being cookie cutter, and not just about copying Nintendo's motion control sillyness. Development costs ballooning exponentially have driven everyone to formulas, but formulas get old fast in gaming. Unfortunately, this is counter-intuitive in the business world, especially because it works so well for a little while. When franchises like Call of Duty and Halo eventually start tapering off, it's long before anyone industry-side ever expects it to happen, because, hey, aren't we just giving them more of what they want?
It is, unfortunately, an expensive gamble to actually be innovative. If there's one real argument for videogames being real art, it's that the best games transcend the sum of their technical parts (quality of graphics, camera perspective, etc) and do very little to add on new features and gimmicks, but nevertheless hit home with their presentation and emotional value. This is why we see "Was FF7 really that great?" articles every time it's a slow news month; the game really wasn't a transcendent gameplay experience, but the presentation and the characters were more then enough to hook many of us, so we didn't care.
Unfortunately, since so much of the gaming demographic is raised to de-value art, it's more profitable to churn out valueless slop masquerading as art to simple-minded philistines who have no concept of innovation or emotional investment. Is Halo popular because it's an innovative series, or is it because it just happened to strike the "Oooo, shiny!" chord with a whole lot of people at once? |
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NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
(170 Hit Combo) |
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