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OnLive Launches Thursday, New Details

OnLive announces further details on their cloud-based gaming service, which is to launch just two days from now, with CEO Steve Perlman saying: "This launch is just the beginning for the OnLive platform. We'll be rolling out new features, capabilities and performance improvements, continually adding new content along with the latest releases, and extending the service to more people." They say this page will begin accepting signups beginning at 3:01 pm EDT today, though it seems to be ready right now. Those accepted will receive their first year of the service for free, with subscription fees for the optional second year being $4.95 USD/month. Word on those signups is: "To commemorate the launch, AT&T has teamed with OnLive to become the official partner of the company's Founding Member Program. This limited-time and limited-availability program for qualified users will include a 1-year free membership to the OnLive Game Service, with an optional second year at $4.95/mo. The Founding Member Program presented by AT&T will be accepting signups beginning at 12:01 PM PDT on June 15, 2010 and continuing through 11:59 PM PDT on July 15, 2010. To sign up or learn more about program details and ongoing membership terms, visit" They also offer a list of games they will carry at launch and beyond, which follows.

At launch, OnLive is offering a broad range of the most popular games from top publishers for instant play. Twenty-three* titles will be available on June 17, including:

  • Assassin's Creed II (Ubisoft)
  • Batman: Arkham Asylum (Square Enix / Warner Bros. Interactive Entertainment)
  • Borderlands (Take Two Interactive Entertainment)
  • Dragon Age: Origins (Electronic Arts)
  • Just Cause 2 (Square Enix)
  • Mass Effect 2 (Electronic Arts)
  • NBA 2K10 (Take Two Interactive Entertainment)
  • Prince of Persia: The Forgotten Sands (Ubisoft)
  • Tom Clancy's Splinter Cell Conviction (Ubisoft)

OnLive will also announce new titles as they become available on the OnLive Game Service. Games coming soon include:

  • Alpha Protocol (SEGA)
  • Assassin's Creed Brotherhood (Ubisoft)
  • Darksiders (THQ)
  • Deus Ex: Human Revolution (Square Enix)
  • DRIVER San Francisco (Ubisoft)
  • F.E.A.R.3 (Warner Bros. Interactive Entertainment)
  • Homefront (THQ)
  • Kane & Lynch 2: Dog Days (Square Enix)
  • LEGO Harry Potter: Years 1-4 (Warner Bros. Interactive Entertainment)
  • MLB 2K10 (2K Sports)
  • Red Faction: Armageddon (THQ)
  • Shaun White Skateboarding (Ubisoft)

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46. Re: OnLive Launches Thursday, New Details Jun 15, 2010, 16:11 noman
Fang wrote on Jun 15, 2010, 15:41:
Buying just a video card, is a solution that works for most machines. And these $150-200 graphic cards have very modest power requirements.

A bog-standard modern machine with a dual/quad core CPU, a PCIe slot, 2GB RAM can be bought for $250 or so for those who have ancient PCs.

Or they could just spend $150 on a 360 Arcade and not have to worry about compatibility.

Yes, worry about the lack of hard-disk, which even if you want to buy later would cost lot more because of MS use of non-standard interface.

Then fiddle with analog sticks on an FPS, and pay in general higher prices for the games

Or just don't buy games anymore. I know I haven't.

So you don't have gaming PC, neither do you buy games for consoles (with exception of MW2) But this new pricing model ($50 an year, additional $30-40 per game for temporary streaming-rights) seems great to you.

With the upgraded PC, you can still play with your toddler, spend time with your wife, and then start MW2 on your PC, when they all go to bed. You won't even have to pay online-access fee to your PC maker, unlike X360.

Naw, I was too busy playing with the innards of a PC or reading another benchmark for the next generation of video cards. If I didn't want to pay the $3/month for Live, I'd buy a PS3.

XBox live gold is $50/year, and that's pretty much needed for online games. But then, may be you don't need it since you don't buy games anyway. Good, you saved $200 over four years, not playing multiplayer games on X360.

And by the way, being too busy working with PC issues or obsessing about benchmarks are again problems that you could have avoided.
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