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Ubisoft DRM Analysis

A couple of recent articles highlight vastly different takes on Ubisoft's controversial "always on" DRM, which requires a constant internet connection to play games. On the one hand we have comments from founder, analyst Nicholas Lovell, who calls the DRM "draconian" in speaking with Computer and Video Games and saying: "There is no doubt in my mind that pirates now have a better experience than legitimate consumers." On the other had there's outspoken Wedbush Morgan analyst Michael Pachter, who offers thoughts on the topic in his Pach-Attack videocast (thanks VG247), saying he likes the system, and if your opinion differs from his, you are a thief: "I think anything a publisher does to make sure you donít rip off their games is their right, and I think that people who steal should be in jail. I welcome the flamer comments on this one; if you think thatís right good for you; we have no interest in your business since you donít pay for stuff anyway."

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52. Re: Ubisoft DRM Analysis May 31, 2010, 04:29 .Drifter
Jerykk wrote on May 31, 2010, 01:40:
These games are designed for console and run better there.

Care to elaborate? Higher resolutions + higher AA + higher AF + higher framerates + quicker and more precise controls = PC. Even if a game has awkward M/KB controls, you can very easily use a gamepad instead. So please explain how the console version of any multiplatform game "runs better" than the PC version.

An unoptimized port running on a computer that falls in the mid range to lowest of the upper range of computers, which is what many regular computer users would have, can run more poorly than a game programmed and optimized primarily for a console. This can be seen by all the PC user posts that pop up complaining "my computer is a top of the line, 20 core, 6 card SLI system with 100GB or RAM and 20TB hard drives, and the game runs like crap" (exaggerated numbers for effect, of course) when most multi-platform releases come out.
Throw in the crash bugs, driver conflicts, non release of patches to fix issues, etc., and that can also contribute to a game running better on a console.
All this, of course, comes down to the publisher not caring enough to do a game properly programmed for a PC rather than a crap port.
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