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Epic on Piracy and PCs

TheSixthAxis has some quotes from Epic president Mike Capps published in Edge Magazine E215, now on newsstands. Capps admits "the money's on console," in discussing their platform choices, saying "piracy's already had its impact" on PC sales. ďIf you walked into [Epic's Offices] six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying 'Why do you hate the PC? Youíre a console-only company'," he tells them. "We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model." That love aside, Capps seems to be ceding the PC market to social games: "So, maybe Facebook will save PC gaming," adding, "but itís not going to look like Gears of War." Thanks Joao.

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137. Re: Epic on Piracy and PCs May 18, 2010, 15:58 Jerykk
 
Because it's illegal.

I think we've established that legality doesn't really concern me.

And boosting the dl/seeding stats helping doom your favorite hobby?

As I've mentioned countless times before, I don't use torrents.

While I openly admit it's different, as it isn't a physical good (which is why I go nuts when people compare used cars to used games), you're still taking $50 of value and paying only $20.

Hold on there. Why is the value $50? If that's the case, shouldn't you be buying all games at full price? Or is value dictated solely by how recently the game was released? That's pretty strange logic, as it apparently discounts quality entirely. I've purchased 10-year-old games for full price because I've felt the experience was worth full price.

Games are worth less for two reasons: 1) they've aged and are no longer as cutting edge or innovative and 2) the demand has lessened.

So you establish a game's value based on how pretty it looks and how popular it is? By that logic, shouldn't you be pre-ordering every new CoD, Halo and GoW game?

Your hardware/car analogy is flawed. Hardware quality is determined by objective measures of performance and features. A 2011 Ferrari has more performance and features than a 1972 station wagon. A 5970 is faster than an X850. If you want to play games that require Shader Model 3, you'll need a newer videocard. A 5-year-old videocard has less value because it has less performance and less features. It can't even play some games. Hardware also degrades with use. A car with 500,000 miles on it will not perform as well as a car with 0 miles on it and will require a lot more maintenance.

The quality of a game experience, on the other hand, is not measured by objective considerations. A game might have crappy graphics but that won't stop me from enjoying it more than a game with slick graphics. The Penumbra games have low budgets and can't match the production values of AAA horror games like RE5, Dead Space, Silent Hill, etc. However, I loved the Penumbra games so much that I bought them all three times, while I only spent $20 on Dead Space. The value I derive from any game is based solely on my personal enjoyment of that game.

If you wait until the price is where you think it will be and then purchase it you're doing nothing wrong.

I guess that depends on your definition of "wrong." The game's budget was based around specific sales expectations. If the game's MSRP is $50, that's what the publisher and developer expected the game to sell for. If you buy a game for $20 instead of $50, aren't you essentially screwing them? Sure, it might make yourself feel better if you aren't breaking any laws but the end result is the same: you aren't paying the original asking price of the game but you're getting the exact same product as the people who paid full price. Can you really consider this "right"?

If you buy a game for $20 five months after release, you are ripping off the developer, make no mistake about it. In order to see a profit and sign new projects, developers need you to buy their games at full price and as soon as possible.

This comment was edited on May 18, 2010, 16:28.
 
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