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Epic on Piracy and PCs

TheSixthAxis has some quotes from Epic president Mike Capps published in Edge Magazine E215, now on newsstands. Capps admits "the money's on console," in discussing their platform choices, saying "piracy's already had its impact" on PC sales. “If you walked into [Epic's Offices] six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying 'Why do you hate the PC? You’re a console-only company'," he tells them. "We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model." That love aside, Capps seems to be ceding the PC market to social games: "So, maybe Facebook will save PC gaming," adding, "but it’s not going to look like Gears of War." Thanks Joao.

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54. Re: Epic on Piracy and PCs May 17, 2010, 15:44 Jerykk
 
PC's piracy level is bad enough that it's driven many companies out of business or to console development.

Do you have any actual facts to back that up? Developers have flocked to consoles because that's where the largest market is. It's not that you can't make money on the PC, it's that you can make more money on consoles. Last I checked, Bioware, Epic, id, Bethesda, Infinity Ward, etc, weren't on the verge of bankruptcy when they transitioned to consoles.

It's not just the accessibility of console gaming that's driving it to greater popularity. These days it's the games. PC doesn't have high quality exclusives like it used to, consoles still do.

Consoles have more big-budget exclusives because they have a larger audience. They have a larger audience because consoles are more accessible. Big budget PC exclusives tend to have high system requirements and the majority of people have shitty PCs and don't know anything about hardware.

Again, it's all about accessibility and convenience, not piracy.

This comment was edited on May 17, 2010, 15:50.
 
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