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| [Apr 21, 2010, 9:24 pm ET] - Share - Viewing Comments |
Steam News announces another new patch is now automatically available for Supreme Commander 2, the real-time strategy sequel from Gas Powered Games. The change list is below.
New Features
- Added a warning dialog when a player accesses multiplayer with modified data
- Adjusted exploit handling for research during game initialization
- Adjusted exploit handling for hotkey-triggered commands
- Land AI will default to Air factories faster on non land maps
- AI will build units from factories that are outside its primary base radius
- AI platoons will loiter less and instead attempt to move to the best possible place to do damage
- The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations
- The AI will more quickly respond to attrition, and retreat appropriately
Fixes
- Fixed a potential crash encountered when entering the game summary screen with an AI present
- Fixed an issue where the AI could repeatedly queue the same unit (especially transports)
- Cybran AI will now properly research naval walking
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| 14. |
Re: Supreme Commander 2 Patched |
Apr 22, 2010, 08:39 |
Sho |
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Ventura wrote on Apr 21, 2010, 22:15: I have to say thanks to Square Enix for it, because at this point you can attribute the original's somewhat poor level of support to the old producer, THQ. Supreme Commander 1 had a bazillion patches released, too, actually, and with similar frequency in the immediate post-release timeframe.
I remember that very well because the game's audio was royally broken on my X-Fi due to an edge case bug, so I tried every patch until they finally got it working about a year after release. |
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