AtomicGamer - Paid DLC - Service or a Scam?
Gamers don't like to hear this, but from a business standpoint, DLC makes perfect sense. Game publishers spend a lot of money making games and naturally, they want to squeeze every last bit of profit out of them. Unfortunately, what with the rising price of triple A releases, few gamers could give a rat's ass about the individual publisher's profit margin. After all, when you're shelling out $60 for a game, you already expect a good amount of value for your money. That said, how do we objectively define a “good” value? Let's face it, we gamers are opinionated people and starting a discussion with us about value is sort of like talking politics during Thanksgiving dinner—not a good idea unless you enjoy getting a gravy boat in the face.
GamesRadar - Does it matter what Roger Ebert thinks?
Essentially, that argument is no different from me saying that paintings can never be art because they are hung on walls. Both arguments impose wholly arbitrary rules on the nature of art, a concept that is inherently judged not by capricious standards, but by instinct, perspective and that intangible thing we clumsily call soul. You can't impose strict and unchanging rules upon art, because it is based upon feelings, fashions, societies and emotions, things that are always changing. Art is an evolution, a formless thing that has no shape. To try and put it in a box, stick a label on it, and give it definition or structure is not only futile, but incredibly foolish.
Ten Ton Hammer - All Things to All Players- Why Can’t MMOGs Start Small?
For MMOGs, launch is suppose to be a milestone, not a finish line. While it is a big step, it is still just one step in the life of the game. All MMOGs grow and improve after launch, and as gamers in this genre we generally accept and expect this. Yet for some reason developers insist on adding all of these features to the game by launch. More times than not, this causes the features to appear, excuse the expression. but…half-assed.