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Just Cause 2 Patched

Steam News has word that an updated version of the Just Cause 2 demo is available (as of yesterday). The new demo for Avalanche Studios' sandbox action game adds a benchmark along with some bug fixes (thanks StaQuix). The complete change list follows.

Changes in the demo patch include:

  • Added benchmark (available from the main menu)
  • Localization fixes.
  • New MSAA options added.
  • Problem with CUDA water while using SLI configurations fixed.
  • SSAO intensity tweaked.
  • Bokeh option not shown when it isn't supported.
  • Helicopter controls functional when re-entering a spinning helicopter in mid-air.
  • Improved default video card selection in multi-GPU systems.

Added comandline options:

  • Improved default video card selection in multi-GPU systems (override with command line option /dxadapter=)
  • Framerate cap command line option (/frameratecap=, default: disabled)
  • SwapChain buffer count command line option (/dxbuffers=, default: 1)
  • FOV factor command line option (/fovfactor=, typical values 1.0 - 2.0)

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20. Re: Just Cause 2 Patched Mar 20, 2010, 13:20 SpectralMeat
 
Well the Crysis engine comparison is a bit of an unfair one though because Crysis does render a lot more stuff than the JC2. Also in Crysis pretty much everything is destructible in JC2 not so much.

Regardless I got something like 32-33 fps as average in JC2 benchamrk with everything maxed (no blur) 4xFSAA and 16xAF at 1920 x 1200 res.
I also run Win7 x64 with GTX280.
C2D-E8400 @3Ghz, 4Gram. I haven't tested Crysis yet, don't have it installed, been a while since I've played that, but I bet my fps will be a lot lower with maxed settings.
 
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Steam: SpectralMeat
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