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OpenGL 4.0 Announced

The Khronos announces the OpenGL 4.0 specification, calling this "a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration." There's an article about this on CNET News (thanks Mike Martinez) relating Khronos' claims that "OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11."

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16. Re: OpenGL 4.0 Announced Mar 12, 2010, 08:54 Rosco
 
InBlack wrote on Mar 12, 2010, 08:07:
ForgedReality wrote on Mar 11, 2010, 18:59:
Yeah since when is Ogl even relevant anymore? NOTHING uses it. Nothing.

Thank Microsoft for that monopoly making move.

Ignorance is bliss. It is not a monopoly, OpenGL is still available, developers of late just chose not to use it. It is a choice. When facing a monopoly, there are no choices. Now, run along back to your class and learn something, this time pay attention.

And in case you missed recent news, All Source Powered games will now use OpenGL. Learn to read and pay attention people!
 
Consoles are schwag.
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