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OnLive Launches in June: Monthly Fee Doesn't Include Games

Startup OnLive announces their cloud-based gaming and content delivery service will launch on June 17 during this year's E3, also revealing the service will carry a $14.95 USD subscription fee, though the first 25,000 users who sign up through this OnLive Registration Page will get their first three months for free. Subscriptions do not include separate fees for the rental or purchase of games, as word is: "Waiver of Service Fee includes free access to OnLive’s Game Service including game demos, video profiles and community features, but does not include playing full versions of games, which are to be purchased or rented separately." There's more on this in this OnLive Blog by Steve Perlman, where the OnLive CEO says: "Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an à la carte basis. Specific pricing will be announced as games are released, so you’ll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly."

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73. Re: OnLive Launches in June: Monthly Fee Doesn't Include Games Mar 11, 2010, 10:41 I've Got The News Blues
space captain wrote on Mar 11, 2010, 00:55:
how does the service aspect make it a wet dream?
It gives total control over the content since the customer never has it. The publisher can dictate if the game runs, for how long, and what price must be paid to keep it running. And piracy, sharing, and resale are impossible with this service. Finally it could also eliminate the console/format wars since the same game could be streamed to any platform, i.e. develop one game for all targets. That is what makes it a content provider's wet dream.

If OnLive catches on, publishers could use it for exclusives to the detriment of not only traditional/"real" PC gaming but consoles as well.
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