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OnLive Launches in June: Monthly Fee Doesn't Include Games

Startup OnLive announces their cloud-based gaming and content delivery service will launch on June 17 during this year's E3, also revealing the service will carry a $14.95 USD subscription fee, though the first 25,000 users who sign up through this OnLive Registration Page will get their first three months for free. Subscriptions do not include separate fees for the rental or purchase of games, as word is: "Waiver of Service Fee includes free access to OnLive’s Game Service including game demos, video profiles and community features, but does not include playing full versions of games, which are to be purchased or rented separately." There's more on this in this OnLive Blog by Steve Perlman, where the OnLive CEO says: "Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an à la carte basis. Specific pricing will be announced as games are released, so you’ll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly."

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63. Re: OnLive Launches in June: Monthly Fee Doesn't Include Games Mar 11, 2010, 00:55 space captain
 
MMO is one set of games, every other game and MMO's can be on OnLive. 100% of gaming software as a service.

so - a nesting of services.. services within a service

how does the service aspect make it a wet dream? lack of material expense? total control of appropriation?

maybe at this point its more of a scam on publishers than consumers

i just dont see streaming Crysis 1600 res at hi settings with a solid 30fps - that is MEGA bandwidth. or is this just the roots of a ground-floor monopoly? in anticipation of that fabled 100gbps internet we are going to have soon?

theres no doubt that cloud based services are on the horizon - but at this point its like talking about playing Crysis on a Voodoo3D card
 
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