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The multiple delays to Splinter: Cell Conviction were to provide extra time to fix issues with the game's AI, among other things, Ubisoft game designer Patrick Redding reveals to Computer and Video Games. "You know, as is always the case, you develop this kind of laundry list and think: 'Aw man, if only we had an extra bit of polish time to really go after that and that and that, plus all the usual debugging, that'd be wonderful'," he tells them. "So I mean a lot of it has been fixing issues with the AI, adding different challenge levels, giving the player the right level of difficulty at first." The comments are part of a larger interview about the stealth/action sequel.
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