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CryENGINE 3 Trailer

The Crytek Website has a new CryENGINE 3 demonstration with the super-geeky title: "Cascaded Light Propagation Volumes for Real Time Indirect Illumination." This consists of a paper in Adobe Acrobat format, a PowerPoint presentation, and a movie, described like this: "This I3D 2010 paper is a result of collaborative research with Carsten Dachsbacher. The LPV technique was extended to support secondary occlusion and multiple bounces. The propagation scheme is improved and compared to similar Discrete Ordinate Methods. Also this paper describes many additional application and implementation details." The trailer shows off what this means to the end-user, as it demonstrates some impressive real-time lighting and shadow rendering in Crytek's next-generation engine. Thanks inCrysis. The HD version of the clip is embedded here.

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44. Re: CryENGINE 3 Trailer Feb 28, 2010, 01:59 Creston
eRe4s3r wrote on Feb 27, 2010, 06:06:
He's playing on the fact that they ruined every single crysis/farcry 1 by introducing something completely retarded.

FC1 = Mutants
Crysis = Aliens
Crysis 2 = Even more Aliens

Personally for me crysis always stops being fun by the time they introduce some other retarded alien/mutant enemy.

Yup, pretty much. Farcry is FANTASTIC until the Mutants show up. Against Mercs you can wage awesome guerilla warfare, flanking them, changing positions, setting a decoy somewhere, luring them into a killzone, and it's all brilliant.

Then the Trigen show up, and all that shit goes out the window because the levels become claustrophobic, and the Trigen ALWAYS know exactly where you are. So all the skills the game has been teaching you/forcing you to learn for the past eight levels go out the window, and you're left with a bog standard twitch shooter, with the added joy of having one-hit-kills enemies that leap across half a level and will fucking CURVE AROUND OBSTACLES to hit you, and the other joy of basically not being able to save. (I know a patch added that in much, much later, but it's iffy whether it fucks up the entire level's scripting on reload.)

Crysis is much the same.

If they'd just release a game of you vs mercs in large open maps, it'd be a fucking GLORIOUS shooter. But instead, they have to keep adding stupid enemies for whatever fucked up reason imagineable.


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