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Ubisoft DRM and the Armed Forces

The victims of PC gaming DRM: one soldier's story on Ars Technica highlights another issue with Ubisoft's DRM plans, which will require a constant internet connection even to play single-player games. This article describes how this will impact soldiers deployed overseas who will not be able to play such games as internet access on forward bases is hampered by bandwidth caps and flaky connectivity. "I'm deployed to Iraq right now, and [DRM] has ranged from annoying to unforgivable for me. I would like to let you know that Steam is pretty awesome with working with deployed folks to make sure we can access/play our games," one soldier tells Ars. "I've had hit and miss success with some of the other download companies. Any kind of game that tries to call home, though, is generally more of a problem than it is worth. Especially ones that try to resolve your IP address with your version/purchase location."

Editorial comment: Ubisoft's DRM plans seem to have no fans outside of the company itself, and we can only hope the attention focused on problems it will cause will inspire them to reconsider.

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14. Re: Ubisoft DRM and the Armed Forces Feb 24, 2010, 14:46 NKD
Cutter wrote on Feb 24, 2010, 13:51:
As they plummet toward bankruptcy they'll see the light.

Not really. Only a vocal minority stays informed about DRM, and fewer still are going to give up a game they want to play because of it.

Certainly not enough to make a dent in sales, let alone bankrupt a company.

JaguarUSF wrote on Feb 24, 2010, 13:56:
There was uproar about the lack of dedicated servers and Steam requirement in Modern Warfare 2, and there was no effect on sales, so why give into empty gamers' demands?

Exactly. People wildly over-estimate how much they matter. The truth is, the number of people who give a shit about these issues is incredibly small compared to gamers at large.

As much as I'd love to live in the world of delusions where PC gamers can band together and bring down the evil greedy corporations of the world with the power of lean, dedicated servers, and DRM-free games, it just isn't reality. Most gamers don't even game on their PC.

PC titles make up a smaller and smaller portion of gaming every year, Facebook and shallow indie games that people buy for $2 on Steam aside. People don't want to see it, but the industry is changing and there's nothing that can be done to stop that.

All we can do is refuse to buy titles that don't meet our standards, but we have to live with the fact that doing so won't make a statement of any kind. It'll save us a few bucks, but it isn't going to change anything.

This comment was edited on Feb 24, 2010, 14:51.
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