Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Star Trek Online Needs a "Meaningful" Death Penalty

Cryptic says their MMORPG Star Trek Online needs a "meaningful" death penalty, so there's some consequence to those "he's dead Jim" moments in the Trekkie MMORPG. "I get that people want to feel a sense of risk when they’re fighting in battles, but if the only emotion you feel when you’re playing a game is fear that you’re going to lose some time due to an arbitrary gameplay mechanic, we’re probably not doing something right," executive producer Craig Zinkievich explains to IncGamers. "We are looking into finding a meaningful way to give players a deeper sense of loss when something bad happens. But we want it to feel right, rather than just like an arbitrary penalty." How about this: Dead players must be shot onto the surface of the planet created by the Genesis device.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

21. Re: Star Trek Online Needs a Feb 18, 2010, 14:08 D_K_night
Surf wrote on Feb 18, 2010, 11:27:
I have no interest in this game, but I will tell you when I worked on and played on Ultima Online, that was the ONLY MMORPG that had consequences to your death(s).

There were levels,sure, but the max stats you could have were 99 STR, 99 DEX, 99 INT and those stats only increased if used and no one, NO ONE had 99 in all 3 categories at one time.

What I am getting at is that even a level 40 or higher person could get his asshole kicked in by 3 level 20+ enemies.

Not like this crap WOW where "I am level 70, and cannot play with anyone lower and I cannot die!"

With risk comes reward, without risk, fuck it.

If you truly were on the UO dev team, well sorry but your time in the sun has long set. You'll be remembered but games MOVE ON. Why ain't Richard Garriot coming back to do more Ultima? I bet you there are reasons for that eh?

Hate WoW all you like, but there are reasons why that game is at the top of the MMO heap. Hate all you like but open your eyes. As for STO, death penalties all amount to the same thing - lost time. Look at MMO's where dying actually delevels you. How well did that concept work out?
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo