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Star Trek Online Needs a "Meaningful" Death Penalty

Cryptic says their MMORPG Star Trek Online needs a "meaningful" death penalty, so there's some consequence to those "he's dead Jim" moments in the Trekkie MMORPG. "I get that people want to feel a sense of risk when they’re fighting in battles, but if the only emotion you feel when you’re playing a game is fear that you’re going to lose some time due to an arbitrary gameplay mechanic, we’re probably not doing something right," executive producer Craig Zinkievich explains to IncGamers. "We are looking into finding a meaningful way to give players a deeper sense of loss when something bad happens. But we want it to feel right, rather than just like an arbitrary penalty." How about this: Dead players must be shot onto the surface of the planet created by the Genesis device.

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7. Re: Star Trek Online Needs a Feb 18, 2010, 11:01 Stanly Manly
Eh, death penalties are passe.

Maybe a slightly longer respawn timer would be ok, one that increases if you die more often. Perhaps not respawning at full hp/shield and needing to use some purchased repair items to recover quickly.

Yeah, I know... super original.

EDIT: To anyone who cares, I think STO is quite a good game, and I'm enjoying it. Sure, its not perfect, but the vast majority of players (IMHO) that are complaining about the game, are the ones who click past every dialogue box and just race to max level. The story in STO is pretty interesting, and if you stop thinking within the confines of WoW, you'll see the game is a good Star Trek game. You aren't some random adventurer, you are a Starfleet Officer, doing Starfleet type missions. Players just can't seem to grasp that. Oh well.

This comment was edited on Feb 18, 2010, 11:06.
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