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14. Re: Splinter Cell Conviction Feb 14, 2010, 14:48 Narf2029
I liked the quick travel in Oblivion. It lets you explore all you want, without having to go back over what you just saw to get back to the world and on with the game. Or if you've only got a half hour to play and want to accomplish something meaningful, quick travel let you spend your half hour doing something other than walking to the next step. It's not fun to spend a small chunk of free time traveling to the action, only so you can save and do the action some other time. Further, using fast travel in Oblivion didn't dramatically alter your odds of surviving a battle.

You can be very scared if you're armed to the teeth and can blow the crap out of anything that attacks.

I have to disagree. There's a big difference between being scared and being startled. One might be nervous waiting for the first encounter to pop out and startle them, but once it's dead, the player knows what to expect and more importantly the heavily-armed player knows he can often easily overcome it. Developers can try to change it around like Doom 3's monster closets, but you learn just as quickly there. It even makes it funny - walk backwards!

ie an enemy you didn't spot did spot you and comes charging you with 4 of his friends.

A true stealth game rewards you for that by killing you. You should never have an easy out when you make a novice mistake. All that does is teach you it's ok to cut corners because you'll always have that easy way out of trouble.
Huh? I'm sorry, I was thinking about cake.
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