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Star Trek Online Capacity Increased

The Star Trek Online Forums have news that Kirk's demands that Scotty provide more power for Star Trek Online have been met, and capacity in Cryptic's Trekkie MMORPG has been increased. Word is: "This downtime is strictly server maintenance to work on performance issues. No gameplay changes," and a subsequent update declares the maintenance complete. Thanks IncGamers.

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29. Re: Game Reviews Feb 8, 2010, 10:41 JoeNapalm

-It's Star Trek (in space, really hit the feel of the setting quite well)
-Space combat is fun
-Interesting Crew management system lends depth
-Open instance grouping system makes it easy to play with others
-Highly customizable characters
-Lots of cool goodies (playable Borg, ToS and Wrath of Khan uniforms, etc)


-While fun, space combat could have been waaay deeper (Bridge Commander) vs what they did (Starfleet Command II)
-Crew advancement is convoluted an largely nonsensical
-Away missions feel less well developed than the rest of the game...sort of a hybrid FPS but a half-hearted attempt
-MOST missions are lacking in story (though currently doing one involving the Guardian of Forever that is pretty interesting - I think a lot of people DONT READ ANYTHING then complain that the missions lack story (it's there, they just clicked through it))
- The addition of copious amounts of body armor, personal shields, and upgunned personally weaponry does not lend to Ground Missions feeling like Star Trek - once you advance a few levels, those fancy uniforms are covered in Mass Effect-esque combat gear (can be toggled off, but you're still shrugging of disruptor hits) and standard issue Starfleet weapons are replaced with heavier firepower.
-All those cool extra goodies cost cold hard cash as packetized "DLC" (so much for a utopian future where money is considered a barbaric antiquity)

I think the game is good for what it is (Star Trek MMORPG LITE), but people despise it for what it could have been (Multiplayer Bridge Commander with upscale graphics).

Ifriti Sophist
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