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SHODAN Don't Surf

What Might have Been on the Irrational Website outlines some discarded concepts from early in the development of System Shock 2, including a story concept Ken Levine says "had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now." Another idea for the action/RPG sequel involved zero gravity, and he also discusses the way the game was developed in a single 900 square-foot room, and how they embraced the idea of "F'ing with the player."

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10. Re: SHODAN Don't Surf Feb 1, 2010, 05:15 Mangrove
 
Fion wrote on Feb 1, 2010, 00:09:
I still get shivers when ever I think of when you first meet SHODAN in SS2. It was one of the most spine tingling gaming moments ever.

Yeah I had my hair stand up when that happened

Rigs wrote on Feb 1, 2010, 03:07:
You know what? I have a secret...You wanna know what it is? It'll blow your mind, man...

I never played System Shock 1 or 2!

Shame on you! I'd say play shock2 first, shock1 is a little bit awkward to play, it has some quirky controls, so might be worth putting off until you get into the shock universe. Get the cd version if you can, it has all spoken audio logs.

Shock2 still looks and feels great though, especially if you max out the anti aliasing, install the widescreen mod and texture packs etc (although I don't recommend the mod that changes the ai models - it makes them lose their creepiness.)
 
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