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OnLive Presentation

There's a 48+ minute trailer on where Steve Perlman presents OnLive, one of several services in development to allow cloud-based online gaming. A lot of the clip features the thrills and chills of powerpoint, but a demonstration of the service running on a laptop begins at around the 11:45 mark. The demonstration also shows the voyeuristic capabilities of the service: allowing the ability to observe other players while they play and the ability to view "brag clips" of players' proudest moments on an iPhone. A couple of interesting technical claims are made along the way, including that the service can compress a video frame in about 1 ms, and the contention that 80 ms of input lag will maintain the illusion of local control, which seems a little farfetched. Thanks Slashdot.

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49. Re: OnLive will not benefit PC gaming as we know it. Dec 31, 2009, 06:34 InBlack

Show me a desktop-class rackmount server that can run 3 copies of Crysis at the same time. Please!? Im begging to see this wonder of technology.

And then please show me how this handles video compression on top of that for every three clients that use it.

Ill even be generous, forget about TCP/IP latency. Just hook up some peripherals and let three people play on that monster. Lets see how many FPS they get.
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