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| [Dec 26, 2009, 5:07 pm ET] - Share - Viewing Comments |
Ars Technica - When religion and games intersect-and how it often goes badly.
In fact, religion seems to be such a taboo subject to include in video games that the only type of faith that really appears in titles here in the US is Christianity. Even then, the subject is often poorly addressed in games that are themselves poorly made. But why is it that religious content is so sparse in the realm of video games? The reasons are largely based on contention between religious and industry leaders, as well as the fact that you'll rarely find a topic as personal as faith.
Gamasutra - The Evolution Of The Class System In Games. Thanks Joker961.
This concept of min/maxing was something that grew out of the character design method of D&D. Depending on the character a player wanted, they could throw all of their weakness onto an irrelevant stat and turn themselves into a monster. TF2 characters are premade with this design in mind, so there’s less room for play customization, but less worry about game balance.
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Re: Op Ed |
May 5, 2010, 09:30 |
Wowbagger_TIP |
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"this topic."
So, either you can't read, or you won't read, or you can't tell the truth, or you won't tell the truth, or some combination thereof. You addressed that topic again in your very next post. So yes, you lied. Please rectify that and retire to your cave.
In the event that this thread is closed or deleted, it should be pointed out that when presented with Qur'anic mandates for genocide, pedophilia, rape, and slavery, Wowbagger attacked . . . Christianity! And when confronted with the same evidence from Islam's own texts, Sepharo attacked . . . me! Lol! I think it should be pointed out that Amillenialist has serious reading comprehension issues, as he's repeatedly demonstrated.
This comment was edited on May 5, 2010, 09:43. |
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