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Dragon Age: Origins Patch

Dragon Age: Origins Customer Support now offers a new patch for Dragon Age: Origins to update BioWare's RPG to version 1.02a. The patch is not actually linked there (they advertize version 1.02 but offer version 1.01b), but it can be found here (direct link), so there are no details on what this patch does. The download is mirrored on AtomicGamer, The Patches Scrolls, and WorthPlaying.

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5. Re: Dragon Age: Origins Patch Dec 18, 2009, 12:23 nofb
Dragon Age: Origins 1.02

Many of the fixes affecting balance, gameplay, or plot scripting are already
included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.

- Daggers now apply 0.5 points of damage per additional point in dexterity and
0.5 points of damage per additional point in strength, as originally intended.
This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly
when reserves are low. This allows players to occasionally use an talent or
spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher
character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have
shorter durations and/or longer cooldowns. This ensures that combatants can no
longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This
ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult
fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately,
resulting in less clutter in the player's inventory.

- In rare cases, enemy corpses were selectable when they contained no loot.
This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no
longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a
character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during
certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.

- Promotional downloadable content items now remain in the player's inventory
when standard items are removed at the end of the dwarf noble origin.
- Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds
but not the treaties no longer provides duplicate experience.
- Leliana's personal plot can now be completed if the player substantially
increased her approval (through gifts) before talking to her.
- During the siege of Redcliffe, enemies are no longer able to spawn in
locations that would break the plot.
- Bann Teagan no longer disappears when he is supposed to be accessible during
Urn of Sacred Ashes.

- Controlling a summoned creature (like a ranger's pets) during certain special
area transitions no longer results in odd behavior.
- Creating a character in a custom module did not create a folder for saves.
This could result in corruption of main campaign saves. This no longer occurs.
- In some cases, the class icon was set incorrectly for characters imported
from the downloadable Character Creator. This no longer occurs.
- The options menu now includes a setting to automatically download previously
purchased content that is not currently installed.
- After installing new downloadable content, the game now always reminds the
user to restart the game.
- The icons for some promotional downloadable content items were missing. They
now appear correctly.
- Various issues could occasionally cause uploads to the online player profile
to fail unexpectedly. This no longer occurs.

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