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More WoW In-Game Cutscenes

Blizzard's Jeff Kaplan on Warcraft's Past And Future on GameInformer.com is an interview that goes into detail about World of Warcraft with Jeff Kaplan, designer on Blizzard's MMORPG. The conversation covers many areas, including a bit highlighted on IncGamers (thanks Ant) saying that the version 3.3 patch will include their next experiments with in-game cutscenes:

Cutscenes will always be something that we use sparingly, yes. We never want to interrupt gameplay too frequently or for too long of a period of time. The Wrathgate cutscene was a big experiment for us. It was our first foray into in-game cutscenes in World of Warcraft. I donít think weíve fully refined how we want cutscenes to work with future World of Warcraft content.

We debate like crazy. We debate the length, we debate the frequency, and we have a lot of theories, but Blizzard is a really iterative development house. I think whatís going to have to happen is that youíll see more cutscenes come into the game for us to really refine our strategy with them. We definitely have an eye toward more cutscenes, but at the same time, we donít want to become just a cutscene game.

Even before Cataclysm, in patch 3.3, thereís going to be a really exciting cutscene moment thatís going to be our next experiment with that.

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1. Re: More WoW In-Game Cutscenes Dec 3, 2009, 17:18 CannibalBob
 
Back in the days of Warcraft 2 and Starcraft, I really enjoyed the cutscenes. The reason was because they were really good cutscenes, and they were infrequent enough to serve as excellent rewards for beating those handful of missions. They were also skip-able.

Now-a-days, games seem to load up so many cutscenes that you may as well be watching a movie. Even worse are those stupid in-game cutscenes that are a part of the game, hence you can't skip past them (see: Half Life 2). I just want to play a game, damn it, not watch a video.
 
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"If you like it, they will stop making it" - Herblock's Law
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