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EA Wants #1 FPS Spot

Kotaku has some statements from EA chief John Riccitiello about EA's ambitions of regaining the top spot in the first-person shooter market they feel Activision currently enjoys with the Call of Duty series. "I'm not saying it's going to happen tomorrow, but in the way that Activision sort of alternates sequels of Modern Warfare and Call of Duty and owns the leadership position in FPS [first-person-shooter], between Medal of Honor and Battlefield, I want it back," Riccitiello told them. "And we're going to get there with innovation and quality." He explains why, in a comment that suggest he actually plays these games:

I think the Infinity Ward guys are great. It's not about them being bad for us having to be great too. I'm a fan of a lot of our competitors' products. But if you've played Modern Warfare, and you've played the first one and you've played the last Call of Duty it's sort of starting to feel like they're making the same game again. And I personally think being able to control your vehicle as opposed to being able to ride on one [is good]. And I think there's something a little bit cool about taking a building out and getting the six guys in it. Personally, I get sort of a silly amount of pleasure out of it.

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68. Re: EA Wants #1 FPS Spot Dec 6, 2009, 01:43 TurdFergasun
 
All I'm saying is that MW2 making lots of money doesn't prove much, other than that a lot of people like it.

Thinking further on it Prez, I agree with you but it's impossible to qualitatively define the top first person shooter, so sales measurements are really the only worthwhile metric. It sucks but that's how it is with the majority of entertainment in general.

wouldn't reliable pirated figures give you a better indication? i mean if you can't get someone to play your game for free en masse wouldn't it be a fairly sturdy way to distinguish the games that truly have staying power? doesn't cod4 still hold the record for pirated copies?

how many kids get mommy or daddy to buy their games for them? with that sort of influence being such a large factor in video game sales numbers, doesn't it null n void the numbers as a qualitative measurement? these kids are victims of shotty marketing, and what essentially boils down to keys being jangled in their faces convincing them to whine to their parents, how can this demographic be included and still be considered a reliable litmus test for quality?

This comment was edited on Dec 6, 2009, 01:44.
 
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