Modus Pwned – Forced ‘Fun’- Video Games and Compulsive Behavior. Thanks
For example, I often speak to people who have forced themselves to finish
the main quest in games that they stopped enjoying partway through. A friend
of mine spent over fifty hours playing Baten Kaitos, even though I heard
nothing but complaining beyond the fifteen-hour mark. Many online discussion
forums are littered with people speaking about forcing themselves to
complete games that they hated. (Although ‘finish what you start’ is a
valuable life principle, we should be careful not to apply it too broadly!)
Kotaku - Is Single-Player Gaming In Danger Of Extinction?
There is some cause for concern for the solo-only player. Massively
successful games like Infinity Ward's Call of Duty 4: Modern Warfare and
Valve's Left 4 Dead offered shorter campaign modes in favor of a more robust
multiplayer feature set. And StarCraft fans may be more than perturbed about
the late release of StarCraft II: Wings of Liberty, already sliced into
three campaigns, largely due to delays with Battle.net, Blizzard's
Destructoid - The little things that every RPG should have. Thanks Mike Martinez.
Even worse, a great many RPGs shun them altogether, despite how easy they
are to include and how big a difference they can make, despite their
subtlety. Obviously, we cannot let that stand. Good roleplaying games have
been throwing in quiet-yet-wonderful touches without applause for far too
long, and it's about time we took notice of the little things.