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Dragon Age: Origins Day One DLC Plans

GameSpot has details on plans for DLC for Dragon Age: Origins, which they say will be released for the PC and Xbox 360 editions on November 3, the same day the game goes on sale, while the PS3 edition of the DLC will come later in the month when BioWare's RPG is released for that platform. There will be no fewer than three pieces of DLC, one being the previously announced free Blood Armor, the second is The Stone Prisoner, free with new purchases of the game, and the third is Warden's Keep, for which they have a teaser trailer. Here's word on that:

BioWare today announced that Dragon Age: Origins will get its first downloadable expansion on day one. Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient--and possibly haunted--fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline. (A magic suit of Grey Warden armor will be one of the items in the add-on.)

The Warden's Keep will be available for MSP 560 ($7) on Xbox Live Marketplace and $7 on the PC on November 3. It will cost the same price on the PlayStation Store when the PlayStation 3 version of Dragon Age goes on sale later in November.

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51. Re: Dragon Age: Origins Day One DLC Plan Oct 7, 2009, 23:34 theyarecomingforyou
 
I'm sorry but DLC on day one strikes me as ridiculous. There's no way anyone can get much play time in, especially not with an RPG. They're basically asking for money for something that is a complete unknown. It's basically a tax for people that have been following the game and won't want to feel like they're missing out on something. That's without even discussing the merits of the DLC itself - it's either trivial, making it hard to justify the price, or it's substantial, meaning it must have been worked on while the game was still in development and then why couldn't it have been part of the game.

I'm all for DLC but I'd really like it if developers / publishers could apply some common sense. It's like giving people that pre-order bonus powers or items - they either don't affect balance (making them pointless fluff) or break the balance (undermining the experience the developers set out for).

Sorry if I seem negative, as the game itself looks very promising - all the more so now that EA have finally released their games here in the UK. And the last thing developers want to hear is general negativity about something that isn't really important in comparison to all the work that went into the game.
 
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