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| [Sep 30, 2009, 09:38 am ET] - Share - Viewing Comments |
A LinkedIn help
wanted ad from Visceral Games (spotted by
superannuation, who else?) reveals that Dead Space 2 is in
preproduction: The previous installment in the Dead Space franchise
received numerous awards for gameplay, visuals, and sound design, and the same
core team is in place to create an even better follow up.
The game is in the later stages of pre-production, ready for production in the
next few months, with many of the navigational and combat mechanics in place. We
have complete autonomy and creative control over our own decisions. The Games
Label at EA is 100% committed to this IP, and has already worked on IP
extensions such as comic, animated features, and action figures.
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| 23. |
Re: Dead Space 2 in Preproduction |
Oct 1, 2009, 06:51 |
Dr. D. Schreber |
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The v sync 'bug' (there's some reports it was intentional) only hit for me if I used the in game v sync. If I left that unticked and used my control panel's v sync everything ran smooth and with no tearing. I'm pretty sure it was intentional. When some people reported problems with the controls, EA's initial answer was outright confusion, because they intended the PC version to be identical to the console versions, so no graphical enhancements and V-sync with a 30fps cap. Turning off V-sync somehow turned the cap off as well, which may or may not have been intentional, but the game's lightning engine was used to such great effect that tearing was really obvious and totally immersion-breaking, so the only real way to make the game "ideal" was to force it to raise the FPS cap.
Problems aside, one reason I loved Dead Space is that it's a prime example of what you can do with intelligent design. The graphics aren't fantastic, there are no fancy features or anything, but what they did with it is sensational, the environment is far more immersive, atmospheric and alive than Far Cry 2 or Crysis. |
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NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
(170 Hit Combo) |
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