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Weisman: MS "Destroyed" FASA Dev Culture

FASA Interactive founder Jordan Weisman says "When Microsoft bought FASA Interactive and incorporated it into Microsoft... the two reasons they bought us was, one, they wanted the catalogue of intellectual properties and, two, they felt that we had developed a really good development culture. And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed," according to a new report on GamesIndustry.biz. FASA was acquired in 1999 and closed in 2007, and Weisman says: "I don't think the studio ever really had a chance. It was destroyed right in the beginning." He also describes his efforts at warning MS against destroying Bungie in the same manner, saying, "We were much better able to defend Bungie's culture than we were FASA's culture." Looking forward he repeats his eagerness to work with Piranha Games on the recently revealed MechWarrior revival and just yesterday it was announced his new company Smith & Tinker has raised $29 million USD for development of Pokemon-style games.

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97. Re: MS Aug 28, 2009, 11:34 Wowbagger_TIP
 
They have a product already, they decided it was worth the cash that it would take to port it over to another platform and release it there two years after the original. They obviously didn't design the game for the console, and they only turned their attention to it after they had released for the PC. Only after the XBox came out did they start developing for both platforms at once. Id didn't even do that much and just paid someone else to do the port. Raven didn't start doing console games until the XBox came out. Got any examples of devs switching before the XBox was released? Seems like there's not even one good example, let alone enough to say that it was the beginning of the migration that we've seen.

This comment was edited on Aug 28, 2009, 11:35.
 
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