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PC Games Hardware spoke with the folks at Volition about the upcoming release of the Windows edition of Red Faction: Guerrilla, discussing the technology powering the shooter sequel and its deformable environments. They discuss the game's custom engine, features unique to the PC version like Sun Shafts (God Rays) and Screen-Space Ambient Occlusion, visual quality, advantages of SLI or Crossfire, the choice of Havok over PhysX for physics, DirectX 9 & 10 support, lack of DirectX 11 support, and more.
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