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| [Jul 25, 2009, 11:00 am ET] - Share - Viewing Comments |
Aspyr Media and LucasArts
announce plans to bring Star Wars The Force Unleashed to Windows and MacOS this
fall in a new special edition of the game called Star Wars The Force
Unleashed: Ultimate Sith Edition. This will include the full game as
released on consoles, along with additional content in the form of three
single-player missions. Here are
some screenshots,
and here's a bit: Developed for PC and Mac and published in North America
by Aspyr, Star Wars The Force Unleashed: Ultimate Sith Edition combines the
original Star Wars The Force Unleashed videogame with three new levels set in
iconic Star Wars locales and a host of new costumes and character models. This
special edition of the game will show players the deepest, darkest side of the
Force in a story that puts them on a collision course with Luke Skywalker
himself.
Star Wars: The Force Unleashed completely re-imagines the scope and scale of the
Force and casts players as Darth Vader’s “Secret Apprentice,” unveiling new
revelations about the Star Wars galaxy seen through the eyes of this mysterious
new character, who is armed with unprecedented powers. Originally released on
multiple platforms in September 2008, the game quickly became the
fastest-selling Star Wars game ever, and has since sold six million units
worldwide.
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Re: PC Force Unleashed |
Jul 29, 2009, 15:17 |
Verno |
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Yeah, I've read that. It's possible that they would have still made these decisions had PC been the only SKU. However, given that the game was designed for the Xbox, it's very likely that they made their design decisions with the console audience in mind. Given that they themselves actually said "we found the inventory and biomod management tedious" I disagree. Do you know more than the makers of the game about their own game and intentions? DX2 was a shitty followup because they made it a shitty game, they didn't understand what people loved about the first one.
It also got rid of the rope arrow. This just sounds petty and whiny at this point.
GRAW is less realistic and far more scripted than its predecessors. Then you also have the third-person perspective and the ridiculous enemy highlighting. Attempts to cater to a broader audience? Sure. But as I said, consoles and mainstream audiences are synonymous. GRAW is their attempt at relating to more people both with a more modern storyline and gameplay mechanics. None of which has anything to do with consoles. GR1 was not exactly the pinnacle of dynamic combat, the entire game was ridiculously scripted to a T. I loved GR1 and know a lot more about it than you do, I'm surprised you'd even bring it up. I helped mod for that game, I know all about it's strengths and weaknesses.
Again, consoles and mainstream audiences are synonymous. No they aren't. Consoles and bigger audiences are synonymous.
You obviously can't dumb down a game that was never on the PC. Shooters have been dumbed down since consoles became the lead SKU, as have RPGs. Platformers, fighting games, arcadey racing games, etc, haven't because they were never PC genres to begin with. You have taken several series where the creators themselves basically sabotaged their own work or that had design team/studio switches and then tried to draw a line to consoles as the blame factor. I've seen nothing convincing from you other than "welp I think theyre dumber and thats my opinion". You also seem to think you know more than some of the guys who made the games which is pretty amusing. It doesn't get more literal than from the mouths of the developers chum. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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