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| [Jul 25, 2009, 11:00 am ET] - Share - Viewing Comments |
Aspyr Media and LucasArts
announce plans to bring Star Wars The Force Unleashed to Windows and MacOS this
fall in a new special edition of the game called Star Wars The Force
Unleashed: Ultimate Sith Edition. This will include the full game as
released on consoles, along with additional content in the form of three
single-player missions. Here are
some screenshots,
and here's a bit: Developed for PC and Mac and published in North America
by Aspyr, Star Wars The Force Unleashed: Ultimate Sith Edition combines the
original Star Wars The Force Unleashed videogame with three new levels set in
iconic Star Wars locales and a host of new costumes and character models. This
special edition of the game will show players the deepest, darkest side of the
Force in a story that puts them on a collision course with Luke Skywalker
himself.
Star Wars: The Force Unleashed completely re-imagines the scope and scale of the
Force and casts players as Darth Vader’s “Secret Apprentice,” unveiling new
revelations about the Star Wars galaxy seen through the eyes of this mysterious
new character, who is armed with unprecedented powers. Originally released on
multiple platforms in September 2008, the game quickly became the
fastest-selling Star Wars game ever, and has since sold six million units
worldwide.
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Re: PC Force Unleashed |
Jul 28, 2009, 23:45 |
Jerykk |
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I think you can point to specific games or franchises that are now less than what they were but I think that's more to due technological limitations than the intelligence of the audience. Technological limitations, I agree with. Designing a game around a mouse and keyboard provides a lot of options that gamepads don't. Designing a game for a system with superior hardware also opens up more opportunities. As for the intelligence of console gamers, I don't think they're stupid. I just think they have really low standards, which is why games like The Force Unleashed and Assassin's Creed sell so well. The PC has games like WoW and Sims but those appeal to a casual audience, whereas TFU and AC would be considered "hardcore" games.
In any case, whenever a PC series has been turned into a console series, the resulting games have always been simpler, shallower and less challenging than their PC predecessors. Whether this is due to console limitations or lower standards is largely irrelevant, as console gaming is pretty much synonymous with mainstream audiences.
Of course, this isn't to say that I don't enjoy console games. I love the Prince of Persia and Tomb Raider games. The Splinter Cell games (well, 1 and 3) were awesome. I like most of the NFS games too. I even enjoyed Oblivion, Fallout 3, Jade Empire and Mass Effect as well, despite their many flaws. Mirror's Edge was great, Bioshock and Dead Space were pretty good. Beyond Good & Evil is one of my favorites. However, I think all these games would have been much better if they were designed specifically for PC gamers (though my favorite NFS games were essentially designed specifically for the PC).
Likewise if Deus Ex 2 bothered you then no one is forcing you to play it. That's a pretty weak argument. I loved Deus Ex. I think it's one of the best games of all time. DX2 was an utter travesty and a slap in the face to all the DX fans. There's simply no excuse for DX2's shittiness, especially not "well, you don't have to play it!" |
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