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| [Jul 29, 2005, 8:27 pm ET] - Share - Viewing Comments |
- D&D Online
MMORPG.COM's
Dungeons & Dragons Online Q&A #2 is a conversation with David
Eckelberry, lead systems designer at Turbine Entertainment, who answers five
questions about their upcoming D&D MMORPG: "But some don’t. DD Online’s
combat system doesn’t make use of some pen-and-paper elements, largely
thanks to being an online role-playing game. We aren’t turn-based, we don’t
have “rounds” of combat, and thus Cleave can’t give you an extra attack in a
round that you down a foe. When examining feats such as these, my goal is to
produce the intent of the original feat (or skill or effect), while making
the necessary adaptation for good videogame play. In the specific example of
Cleave, use of this feat allows the character to make an area effect melee
attack in a small arc in front of the character."
- Company of Heroes
The
Company of Heroes Q&A on TotalVideoGames talks with Quinn Duffy of Relic
about their upcoming World War II RTS game: "To be honest, it’s tough to
pick one thing because there are a lot of innovations in Company of Heroes.
While some of these features (physics, fully destroyable environments,
highly detailed models, shooter-quality graphics) have been seen
individually in other games, no one has combined them all into one RTS. Our
feature set compares more favourably to the latest generation shooters than
to other RTSs. And I think the way we’ve integrated these features into our
gameplay is also a big innovation on its own."
- Bad Day L.A.
The
Bad Day L.A. Q&A on GameSpot talks with American McGee about Enlight's
upcoming action game: "The team is currently working on things like mission
scripting, level polishing, and user interface. At the moment you can play
through the first half of the game, although a lot of tuning remains to be
done before the experience will be consistently fun. Over the past couple of
weeks we've seen a very cool "chaos management" dynamic emerge from the game
in an organic way. So in addition to solving the missions and running around
defending yourself, you're also working to keep a lid on the constant unrest
in the area around you. It's starting to feel something like The Sims with a
shotgun."
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