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Arcania: A Gothic Tale Q&A

The Gothic 4: Arcania Q&A on gry.o2.pl offers their latest bilingual interview, a conversation about Arcania: A Gothic Tale with Dietrich "EDL" Limper of German developer Spellbound Entertainment presented in both English and Polish. Interestingly, they have apparently created part of the game without having yet settled on an engine: "Whatever game engine we finally announce to use for Gothic 4 - we have created most of the really outstanding effects internally and they do work on top of any engine we could use. (Spellbound is choosing from: Vision-Engine, Unreal Engine and Gamebryo Engine) In a Gothic like game, you need to have very convincing lighting and shadowing techniques and you can probably see it from some of the shots released that they are in place already. More stuff will be revealed in the next months to come."

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12. Re: Not very informative Sep 29, 2008, 12:07 Jerykk

 

    The towns especially where VERY well done and far from generic in G3. Hell, even between towns in the same setting (desert, forest or up north) there was a huge amount of variation.
I didn't really see this huge amount variation you speak of. Every town felt the same to me. In fact, I'd go so far as to say that the cities in Oblivion felt more distinctive than the towns in G3.

    As to broken combat, that's a case of PEBCAK (problem exists between chair and keyboard). If you can't be bothered to hold a direction whilst hitting a mouse button and figuring out the different resulting attacks, then you're just lazy.
Uh, why would I need to use different attacks when I can just spam quick/medium attack and kill every enemy, no matter how strong? In Gothic 1 and 2, you actually had to block, dodge and time your attacks. In Gothic 3? Click click click win.

    Which is a typical result of being to lazy to figure out the correct way of defeating them
The correct way of defeating any enemy in G3 is to hit them first, then spam the quick or medium attack. My grievance with G3's combat isn't that it was too difficult; it's that it was too easy and mindless.

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11. Re: Not very informative Sep 29, 2008, 04:49 MacD

 

You didn't follow the story at the time, Elf, that much is obvious. And if you didn't back then, you don't have much right to comment on it now with your vague supposition.

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10. Re: Not very informative Sep 29, 2008, 04:47 MacD

 

Bollocks, Jerykk. The towns especially where VERY well done and far from generic in G3. Hell, even between towns in the same setting (desert, forest or up north) there was a huge amount of variation. And that's not even taking into account the different rebel bases. As for the characters, I'm kinda with you there, but it did have characters, and did them MUCH better than, say, Oblivion.

As to broken combat, that's a case of PEBCAK (problem exists between chair and keyboard). If you can't be bothered to hold a direction whilst hitting a mouse button and figuring out the different resulting attacks, then you're just lazy. You probably also complained about stunboars, too. Which is a typical result of being to lazy to figure out the correct way of defeating them (hint: holding back whilst attacking works quite well, prepatch).

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9. Re: Not very informative Sep 28, 2008, 18:20 Jerykk

 

    As opposed to what? I thought the multitude of towns and settings was one of the games stronger points. Yeah, the combat was wonky but not as bad as all that. Seriously, some people confuse rpgs with Mortal Kombat or shooters.
As opposed to Gothic 1 and 2..? In those games, you had fewer towns, but each one was very distinct and fleshed out. Same applied to the NPCs. With Gothic 3, it was like they were trying to compete with Oblivion's philosophy of quantity over quality.

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8. Re: Not very informative Sep 28, 2008, 15:54 kxmode

 

    As opposed to what? I thought the multitude of towns and settings was one of the games stronger points. Yeah, the combat was wonky but not as bad as all that. Seriously, some people confuse rpgs with Mortal Kombat or shooters.
The Witcher EE has all that plus it's fun, stable, and the combat is fun. If you don't have TWEE I recommend it Dreagon.

-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
DRM needs to die... now
end-of-line
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7. Re: Not very informative Sep 28, 2008, 12:49 Dreagon

 

Gothic 3 was terrible even if you ignore all the bugs and lack of polish. The combat was inherently flawed, the characters and towns were generic and the general design choices were poor.

As opposed to what? I thought the multitude of towns and settings was one of the games stronger points. Yeah, the combat was wonky but not as bad as all that. Seriously, some people confuse rpgs with Mortal Kombat or shooters.
------
Carpe Papilla

"@Dreagon - Comparing Oblivion to Deer Hunter was just ridiculous and you should be ashamed of yourself... it just made you look like a Class-A cunt." - theyarecomingforyou
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6. Re: Not very informative Sep 28, 2008, 02:18 kxmode

 

    "We don't really know whats going on yet, shit we dont even have an engine picked out, but we thought we'd give you an interview anyway."
"Blah blah blah blah yadda blah blah yadda fart far yadda yadda gurgle gurgle deluxe gurgle blad blarg gurgle fart fart blah period."

-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
DRM needs to die... now
end-of-line
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5. Re: Not very informative Sep 27, 2008, 23:58 Jerykk

 

    BUY GOTHIC 3!!!!
Gothic 3 was terrible even if you ignore all the bugs and lack of polish. The combat was inherently flawed, the characters and towns were generic and the general design choices were poor.

I'm hoping that Risen is more like Gothic 1/2 than Gothic 3.

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4. Re: Not very informative Sep 27, 2008, 23:19 Elf Shot The Food

 

Or maybe Pirhana Bytes doesn't know how manage time and meet deadlines.

Can't wait to see the excuses fly when Risen comes out a buggy mess.

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3. Re: Not very informative Sep 27, 2008, 21:34 Ludomancer

 

Its odd that they have "screenshots" despite not even having an engine going. Meh, I'm a Gothic *fiend*, so I don't have much faith for the series being continued by some other studio, despite G3's buggy state.
Pisses me off to no end that publishers will claim rights to a studios property just for publishing it. Particularly when the publisher is usually the villain in this case, having a dev rush the game to ship in an unworthy state. And then they take it away. Fuck that shit man. This was JoWood, right? Fuck those guys. If it wasn't JoWood then fuck them anyways, and fuck whoever took away PiranaBytes rights to Gothic.

Oh well. Hope this is halfway decent, though their focus on "hey! we got great grafix 'n stuff" approach... I don't even want to finish that thought.

BUY GOTHIC 3!!!!



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2. Re: Not very informative Sep 27, 2008, 20:40 NKD

 

    This interview wasn't very informative. The developer basically confirmed that yes, he is making an RPG and will follow all the usual RPG tenets.
I sort of read it as "We don't really know whats going on yet, shit we dont even have an engine picked out, but we thought we'd give you an interview anyway."

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1. Not very informative Sep 27, 2008, 20:11 Jerykk

 

This interview wasn't very informative. The developer basically confirmed that yes, he is making an RPG and will follow all the usual RPG tenets.

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