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5. Re: Is Accessibility Killing PC Gaming? Sep 1, 2008, 23:31 kxmode

 

First paragraph...

    When I write a feature like this, I like to get emotional over it and I try to avoid just giving a dry re-listing of my favourite games complete with the hows and whys. I’m passionate about games, so I try to get passionate about my games writing.
Epic fail. An editor wouldn't allow such an editorial/op-ed piece on any reputable gaming site.

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http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
end-of-line
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4. Re: Is Accessibility Killing PC Gaming? Sep 1, 2008, 19:54 Jerykk

 

There are some things you can do to improve accessibility without hurting depth: streamlining redundant mechanics, creating a more intuitive interface, etc. However, if you ever remove meaningful content for the sake of accessibility, you are dumbing the game down and removing depth.

For example, Bethesda decided to merge the blade skills in Oblivion, even though handling a sword is fundamentally different than handling a dagger. In addition, they decided to allow backstabbing with any weapon, completely upsetting the balancing principles behind the mechanic. While these changes do improve accessibility, they sacrifice depth and reduce the significance of roleplaying.

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3. Re: Is Accessibility Killing PC Gaming? Sep 1, 2008, 10:52 InBlack

 

This guy is fucking moron.

But Depth doesnt have to exclude Accessibility, it makes the game design a little bit more complex, but it can be done. Some studios are getting the point, but unfortunately the vast majority is canning "Depth" simply because of profit margins.

I have a nifty blue line!
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2. Re: Is Accessibility Killing PC Gaming? Aug 31, 2008, 19:47 Jerykk

 

    They don’t layer things in with super complex tutorial sequences – they both jump straight to the gameplay and introduce their single main mechanic quickly, which is either the Nanosuit or portals depending on the game.
What? You had to play through 11 levels in Portal before you get a fully functional portal gun. Hell, the first 15 levels of the game are more tutorials than anything else.

    There weren’t that many last year except Mass Effect and The Witcher, though of these it’s worth noting that The Witcher so bug ridden and unstable that it required a second later release in order to appeal to a large enough market.
This guy must be on crack. People didn't complain about The Witcher being buggy or unstable. They complained about it having long load times and a crappy English translation, both of which the second release aims to fix.

    A lot of PC gamers tend to worry needlessly about consolification of their favourite games and the way that the PC and console game styles are getting blended, but I honestly think that a lot of those people are missing the point. The point is that games are actually getting better by and large. More people are playing and more people are finishing their games. Why? Accessibility, simply.
No, production values are getting better. Actual gameplay is not. Depth and accessibility are opposites. The more accessible a game is, the less potential depth there is. It's like if you took chess and then allowed players to move any piece wherever they liked. Sure, the game is much more accessible but the depth has gone out the window.

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1. Is Accessibility Killing PC Gaming? Aug 31, 2008, 18:20 Fuzzmatang

 

Article writer is total noob. It's piracy, duh...

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