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| [Aug 29, 2008, 11:08 am ET] - Share - Viewing Comments |
This press release announces the toolset BioWare will release to support
modifying Dragon Age: Origins, their
upcoming RPG. These tools will be shown off at this weekend's Penny Arcade Expo,
and the announcement offers a rundown of what they will allow, including the
creation of original adventures (including "fate-defining conversations and
cut-scenes") and a "powerful" script editor that allows the creation of action
sequences and can completely customize combat and creature AI. They also outline
plans to support the toolset with a content creator's community and ongoing
toolset updates.
8 Replies. 1 pages. Viewing page 1.
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| 8. |
Re: And if it's anything like NWN tools. |
Aug 30, 2008, 10:24 |
MacD |
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TESCS is probably the easiest, most powerfull game editor I've come across. Laying down environments is EASY. Still don't know much about scripting for it though, which is a shame, especially since I now pretty much have my environment down, and need to start scripting this huge castle/town area
As for the DA toolset...I still don't even know if DA is a full 3d game (as in you can jump over stuff) or if it's 2.5D a la NWN(2). I dunno, DA just doesn't excite me all that much....it just comes across as yet another fantasy game which doesn't hold a candle to the Witcher.
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| 7. |
Re: And if it's anything like NWN tools. |
Aug 30, 2008, 00:19 |
Wowbagger_TIP |
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Well yeah there were tons of mods, but how many of them for missions or full campaigns were anything really special? The vast majority were crap, because the editor wasn't simple enough for most folks in order to do good stuff. There's always gonna be a lot more crap that good stuff. That's simply because there are always a lot of people that are new to modding that decide to try it. The stuff they create their first couple times may suck, but they may get better and be a major player for another mod scene.
There was a graphical MUD - whose name escapes me - that an amazingly easy editor for creating stuff. I don't suffer from a lack of imagination for creating things, but I don't want to learn a scripting language in order to do anything halfway good. No idea on this one. The last MUD I played was MajorMUD back in my BBS days. Only scripting I did was writing auto-play scripts that could fool the sysop if he started watching me
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| 6. |
Re: And if it's anything like NWN tools. |
Aug 29, 2008, 23:25 |
Cutter |
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Well yeah there were tons of mods, but how many of them for missions or full campaigns were anything really special? The vast majority were crap, because the editor wasn't simple enough for most folks in order to do good stuff.
I remember working on MUDs designing quests and zones that had scripting and it was infinitely more easy to use. Granted it may have been text, but the underlying principle is still the same.
There was a graphical MUD - whose name escapes me - that an amazingly easy editor for creating stuff. I don't suffer from a lack of imagination for creating things, but I don't want to learn a scripting language in order to do anything halfway good.
"I couldn't stay away. Curse your rockin' tits!" - Gerald Broflovski |
| 5. |
Re: And if it's anything like NWN tools. |
Aug 29, 2008, 15:12 |
Wowbagger_TIP |
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Since I'll be done with school for good in a couple of weeks, I've been planning to start doing some modding, but haven't decided what game to focus on yet. I've been enjoying the Oblivion modding community for a while now, and was intending to get into that, but now I think I'll be waiting to see how DA turns out. Curious about whether Fallout 3 will have tools released for it or not too. If it does, then I may go with that. I think the game probably won't be very good, but the mods will likely be incredible if there are some decent tools for it.
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| 4. |
Re: And if it's anything like NWN tools. |
Aug 29, 2008, 14:20 |
Charlie_Six |
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NWN's mod community is amazing, but I agree that the Toolset still needed more average Joe user friendliness. I miss the mission creators for EA's Jane's games, and the AlliED third-party mission creator for X-wing Alliance. You could script some pretty great stuff with them, and they were much simpler to use. You could easily tell a group of starships to engage another group, while making another group a secondary or tertiary target, for example. Or have enemies hyperspace into the battle at certain points. You could really create some tense, dramatic and surprising situations with ease.
The Aurora Toolset had a much more difficult scripting process, if I recall correctly. I constantly had to use third-party software, in conjunction with the Toolset, in order to pull off some simple scripts. I think you had to jump through a few hoops just to get a town portal stone into the game, or make sure players had a XP penalty when they respawned. This was odd because these things were in the default campaign.
I think Bioware designed the Toolset primarily for people who wanted to DM their games with their friends. This way, only environments and monsters had to be layed down. Scripting would be down on the fly by a live DM. Unfortunately DMing isn't very popular with most people..
Anyway, I'm confident Bioware will make Dragon Age's Toolset more user friendly, so I'm really excited for this game. Plus I thought D&D was too complicated and just wasn't very compatible with the pick-up-and-play online game mechanics that computer gaming demands. Dragon Age is built from the ground up for video gaming. |
| 3. |
Re: And if it's anything like NWN tools. |
Aug 29, 2008, 13:48 |
Ecthelion |
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If I recall correctly, NWN had a pretty healthy mod community. It did and still does. Even NWN2, with its more complicated tools, has a decent mod community.
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| 2. |
Re: And if it's anything like NWN tools. |
Aug 29, 2008, 13:10 |
Jerykk |
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If I recall correctly, NWN had a pretty healthy mod community.
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| 1. |
And if it's anything like NWN tools... |
Aug 29, 2008, 12:54 |
Cutter |
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it won't amount to anything either. Requiring a team of dedicated professionals to do anything even halfway good really doesn't sell the toolset to joe average gamer like me. Why don't they try making a toolset that the majority of people can actually use to create decent stuff without having to be a programmer?
"I couldn't stay away. Curse your rockin' tits!" - Gerald Broflovski |
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