Send News. Want a reply? Read this. More in the FAQ.
User Settings
Styles:
Upcoming one-time events:
Elmsford/Tarrytown, NY 07/11
Westland, MI 07/17
Largo, FL 07/18

Regularly scheduled events

Gold - Crysis Warhead

The Crysis Warhead Website announces that Crysis Warhead is gold, and Crytek's first-person shooter follow-up is expected in stores on its planned release dates (story) of September 16 in North America and September 12 in Europe. Crysis Warhead includes a new single-player Crysis campaign as well as Crysis Wars, an enhanced version of Crysis multiplayer play.

View
44 Replies. 3 pages. Viewing page 1.
< Prev [ 1 2 3 ] Next >

44. Re: No subject Aug 28, 2008, 10:46 Dots

 

    they need to unload the game-breaking invisibility mechanic from Warhead. If they dont, I'm not buying.
If cloak worries you so much just install a custom CFG mod that nerfs it into oblivion.

Reply Edit Delete Report
 
43. No subject Aug 28, 2008, 09:25 dryden555

 

they need to unload the game-breaking invisibility mechanic from Warhead. If they dont, I'm not buying.

Reply Edit Delete Report
 
42. Re: Cool Aug 25, 2008, 01:23 Jerykk

 

    Was your sniper rifle silenced? If so, then yes, they don't do anything. If it's unsilenced, at least they run for cover. Also, on Delta, they don't just walk around, they'll cover.
Yes, it was silenced. No, they didn't run for cover. And yes, I was playing on Delta. Fact is, if you see a fellow soldier drop and you don't know where the sniper is, you take cover.

    I have honestly never seen that, because when you shoot you unstealth, and he starts firing at you.
Was your weapon silenced?

    Ofcourse, other than changing alert levels, I'm not really sure what else they CAN do?
Oh, I don't know, how about setting off the alarm? Calling for reinforcements and sending out squads to search for you? Anything would be better than completely ignoring the bodies and walking along like everything is okay.

Reply Edit Delete Report
 
41. Re: Cool Aug 25, 2008, 00:30 Creston

 

1) I'm in a tower, sniping squads of enemies in a field. As I take them down, one by one, in plain sight, what do the remaining enemies do? Do they run for cover? Nope. They continue wandering around like idiots.

Was your sniper rifle silenced? If so, then yes, they don't do anything. If it's unsilenced, at least they run for cover. Also, on Delta, they don't just walk around, they'll cover.

2) I'm stealthed and I shoot a bullet into a wall right behind an enemy's head. He spins around and stares at the bullet hole for 5 minutes. Gee, if I'm an elite Korean soldier and I hear something whiz by my head, then I turn around and see a bullet hole in the wall right next to my head, I guess I should just stare at it for a while.

I have honestly never seen that, because when you shoot you unstealth, and he starts firing at you.

3) A patrol of enemies walks past the corpse of a fellow guard. What do they do? Absolutely nothing. They just completely ignore him and keep on walking.

I've never seen that either. For me, they always turn orange, which is slightly more alert (it basically means you can't one shot them.)
Storywise they probably already know you're there, so it wouldn't really surprise them to find a corpse. But I've never seen them do nothing.
Ofcourse, other than changing alert levels, I'm not really sure what else they CAN do?

4) A pair of enemies are sitting in a boat. I kill the driver and hop onto the boat. The gunner sits there and does absolutely nothing.

LOL, I've never tried that. Probably because leaving the gunner alive is usually tantamount to suicide, I'll have to try that. I can see why it happens, because you're both part of the boat (so to speak), so you don't show up as a target, but yeah, that's pretty stupid.

And why the hell can't I pick up enemy corpses? How am I supposed to hide them if they become immovable statues upon death?

Why do you want to move them? The enemy just walks by them?

I agree, ever since games have allowed me to do that, I really miss it when it's not included. I love stuffing closets full of corpses!

Creston


Reply Edit Delete Report
 
40. Re: ... Aug 25, 2008, 00:26 Creston

 

Grunts repelled down ropes (scripted), flanked you, took cover, advanced positions, threw grenades and were generally pretty convincing in confined areas

IF they flanked you, it was completely accidental. That only happened if the shortest path between them and you coincidentally led to them shooting at you from your side. I'll admit they threw grenades, but so does the AI in Crysis.

In Crysis I often found enemies standing around aimlessly or pin-pointing me in nearly impossible situations, something that didn't happen in Half-Life

Well, I think the biggest distance they could ever face you in Half Life was 20 or so yards, so that probably explains that. I will agree that the AI in Crysis will stand around doing nothing sometimes.

I don't really see how an AI can deal with invisibility, which makes its inclusion unusual.

Agreed. It's the equivalent of turning on Godmode, basically.

The AI was also "broken" due to the way helicopters would be able to pinpoint you down through thick foliage.

Agreed, though I'm sure that was planned, rather than broken. If they can't see you through foliage, Hinds would become worthless opponents. But it's still annoying.

Creston


Reply Edit Delete Report
 
39. Re: Cool Aug 24, 2008, 20:27 Jerykk

 

    And on that note, talking about AI, name a single other game that does AI in environments comparable to those in Crysis better.
I could argue that STALKER had better AI (at least in close quarters).

However, that's largely irrelevant. Fact is, Crysis' enemy AI wasn't up to snuff. Specific gameplay examples:

1) I'm in a tower, sniping squads of enemies in a field. As I take them down, one by one, in plain sight, what do the remaining enemies do? Do they run for cover? Nope. They continue wandering around like idiots.

2) I'm stealthed and I shoot a bullet into a wall right behind an enemy's head. He spins around and stares at the bullet hole for 5 minutes. Gee, if I'm an elite Korean soldier and I hear something whiz by my head, then I turn around and see a bullet hole in the wall right next to my head, I guess I should just stare at it for a while.

3) A patrol of enemies walks past the corpse of a fellow guard. What do they do? Absolutely nothing. They just completely ignore him and keep on walking.

4) A pair of enemies are sitting in a boat. I kill the driver and hop onto the boat. The gunner sits there and does absolutely nothing.

And why the hell can't I pick up enemy corpses? How am I supposed to hide them if they become immovable statues upon death?

Reply Edit Delete Report
 
38. ... Aug 24, 2008, 20:26 theyarecomingforyou

 

Yeah. My point wasn't that Crysis was terrible but that it fell short in what it tried to achieve and didn't compare to some of the top titles in the genre (HL2:Ep2, STALKER). Warhead will hopefully improve upon many of the issues I had with Crysis. I just hope Crytek finally paid some attention to the criticism of gamers and reviewers.

    What? are you serious? Have you played Half Life in the last ten years, or are these just fond memories of how awesome they were back then?
Grunts repelled down ropes (scripted), flanked you, took cover, advanced positions, threw grenades and were generally pretty convincing in confined areas - they did so much more than anything before them. That's not to say that the AI in Half-Life was better than Crysis, though I would say it was better in context. In Crysis I often found enemies standing around aimlessly or pin-pointing me in nearly impossible situations, something that didn't happen in Half-Life (whether due to scripting or not isn't relevant).

Also, a lot of AI is about impressions. Bioshock didn't do anything radical with AI but it did strike me as a lot more convincing than Crysis and many other games. I'd say Oblivion did a lot - it was a unique experience, even if it didn't live up to much of the hype.

    The AI is crysis is broken because it cannot deal with the invisibility part of the suit, which they should have implemented differently.
I don't really see how an AI can deal with invisibility, which makes its inclusion unusual. The AI was also "broken" due to the way helicopters would be able to pinpoint you down through thick foliage.


- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
This message was edited at Aug 24, 20:28.
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. Sunny
Reply Edit Delete Report
 
37. Re: ... Aug 24, 2008, 18:09 LMN8R

 

theyarecomingforyou - at least we agree on that. I also of course enjoyed Episode Two far more than Crysis, as well as STALKER. So for the rest, I can agree to disagree with you on Crysis' quality. I'm looking forward to Warhead every bit as much as Clear Sky and even Far Cry 2. Left 4 Dead is on the top of my list too for different reasons.

I guess we should all stop trying to bitch about what game is better than what in whatever areas and be happy that there are so many awesome games coming out this Fall no matter what you're into

Reply Edit Delete Report
 
36. Re: ... Aug 24, 2008, 17:48 Creston

 

The AI for the grunts in the original Half-Life was very good

What? are you serious? Have you played Half Life in the last ten years, or are these just fond memories of how awesome they were back then?

This is what the half life grunts do.

Hide behind a crate. Run up to you. Kneel down and start shooting. Randomly, they would stop shooting and run back to a crate. They would do this whether they were perfectly healthy, or wounded, or even when they were 1 shot away from killing you.

End AI.

No, that was the most brilliant thing ever written...

The AI is crysis is broken because it cannot deal with the invisibility part of the suit, which they should have implemented differently. Rather than make you invisible, it should have made you either

A) able to escape through foliage much more easy
B) make it harder to hit you. (but then it would have just done the exact same thing as armor.)

Then the AI could heave fairly easily dealt with it. But invisibility, that obviously baffled the programmers.

The one thing that always bugged me about Crysis' AI was that everyone apparently had cyber ears. Take a sniper rifle shot at a dude a mile away? They'll pinpoint your exact location to within an inch. That's pretty impressive in a FOREST.

Hopefully the AI will be better, we'll see.

Creston

Reply Edit Delete Report
 
35. Re: ... Aug 24, 2008, 17:25 Prez

 

Just because Yerli says Crytek won't be putting out any more PC exclusives doesn't mean they are abandoning the PC. It remains to be seen if their games will be designed around a PC's strengths and ported to consoles (the way it should be imo), or vice versa, which would suck. I play alot of console to PC ports, and while many are great, I always find myself thinking how fantastic the game would have been had it been designed for PC.

The issue of the abandoned Crysis support, on the other hand, is a legitimate reason to dislike Crytek.

As far as the complaints about Crysis and Far Cry go, all I can say is I must not be a 'nitpicky' as some of you. I found the AI fine, good even, and thought the game was amazing.
Prez on Soundclick
http://www.soundclick.com/bands/pagemusic.cfm?bandID=604888
Reply Edit Delete Report
 
34. ... Aug 24, 2008, 17:06 theyarecomingforyou

 

    I knew someone would bring up this specific example.
You mean the specific example that demonstrates all the effort they've put into improving the AI? Gee, what are the chances?

    I had no problem playing through the whole game on high detail on my shitty old opteron 165 using shitty old DDR333 ram and an 8800GT.
Just because you didn't have any problem doesn't mean it was good. It was disappointing with an C2D@3.4GHz, HD4870@765/1050 and 6GB DDR2 memory - that was only upgraded recently, whereas the 8800GTS I had at launch provided poor performance (I had to run mostly at medium to get acceptable framerates). It doesn't matter if other people thought it was fine - I didn't.

    The AI in Far Cry 2, from every single video out there except for the specific marketing videos designed to demonstrate specific features, is fucking retarded.
That's very strong wording. Are you saying that the AI in Crysis and other games wasn't retarded or are you singling out Far Cry 2? The point is that we've seen a lot of videos on unfinished code and have no way of knowing until we play it - what we do know, however, is that they have put a lot of work into the AI and have done things that haven't been seen in any other game. I don't understand your hostility towards an unreleased game that looks to be better than Crysis in pretty much every way.

    Stop trying to use objective-sounding blanket statements when trying to "prove" my opinion wrong.
I can't prove an opinion wrong but I can explain why I disagree. HL2:Ep2 blows Crysis out of the water when it comes to characters / voice acting, plot, gameplay, emotion, vehicle handling and so on - I don't think there's much doubt there, though I could be wrong. Crysis had more open environments but I still felt it was very linear in comparison to Far Cry. Crysis also gave more options for combat (strength, speed, cloak, more vehicles, etc) but I didn't feel that improved the game... in fact I found the idea that it was so preferable to use particular abilities somewhat limiting, especially given the short duration and the awkward method for selecting them (it was risky changing suit mode in battle when it was easy to select the wrong ability).

In terms of open environments I had most fun with STALKER, a game with many bugs but was still very strong. In terms of an experience I also had a lot of fun with Bioshock and HL2:Ep2, despite their more linear nature. Hopefully we'll see a better game with Warhead, though with a return of the aliens I'm not as confident as I was earlier. I would have thought that Half-Life would have been warning enough with the widely criticised alien ending but Far Cry and Crysis both followed that mistake and it looks like Warhead will too - at least with HL2 and Far Cry 2 we've seen a different direction in response to the criticism.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. Sunny
Reply Edit Delete Report
 
33. Re: Cool Aug 24, 2008, 15:14 Verno

 

    Great. And the grunts in Half-Life were completely scripted, in very small areas.
And? I don't care about what problems the developers face with the technology they use, I only care about my end user experience. It doesn't matter to me if the AI is scripted or unscripted, if it's a convincing and enjoyable experience then that's what is important.

    But than, stupid arguments again.
Stupid arguments? Like how you ignored the rest of my post and focused solely on the AI? That's stupid.

    It's also hilarious that you bring up Far Cry 2 in all of this. Every single video of Far Cry 2 demonstrates AI with all the same shitty problems that, for fuck's sake the original Far Cry had, let alone Crysis. Enemies just stand around firing at you without taking any cover. They don't try to flank you, they're oblivious to you for seconds at a time when you drive up to them. From all the videos out there, the AI in Far Cry 2 is just plain fucking stupid, and it flabbergasts me how jaded you have to be to use that as a counter-argument to Crysis. Above all, Far Cry 2 is developed by Ubisoft Montreal - a studio known for making games with great-looking technology, but ultimately fail when it comes to how repetitive they are: Assassin's Creed, Vegas, Vegas 2, etc.
The game isn't even out yet, how about you reserve your obvious bias until the game is released? I don't care who makes it or what they've made in the past, all I care about is a fun gameplay experience that improves upon the errors Far Cry and Crysis made. We'll see if that happens.

    I already explained why I disagree with you when you say statements like "gameplay and AI was lacking". Stop trying to use objective-sounding blanket statements when trying to "prove" my opinion wrong
You did the same thing though. "the intensity, the scope, the technology" etc. You're basically asking him to qualify what made it unenjoyable and that's a very subjective thing from person to person. Sheesh, chill out.


This message was edited at Aug 24, 15:16.
Reply Edit Delete Report
 
32. Re: ... Aug 24, 2008, 15:01 LMN8R

 

    What? The videos I've seen have shown enemies working together to recover wounded friends, making use of cover and looking around for threats - they've tried to do something dramatically different to what we've seen before. It won't be clear if that's paid off until we play it but I certainly think it's stupid to write it off as "plan fucking stupid". It's certainly not jaded to say that Far Cry 2 looks to have been AI than Crysis.
I knew someone would bring up this specific example. Go watch something other than the Jackel marketing video they released to specifically demonstrate that one instance. I'm serious. Go watch *ANY* actual, un-cut gameplay video, and wait for the character to encounter enemies from up close. Every single time I've see that, all enemies do is stand around, maybe (uselessly) dodging from side to side a couple of times. The AI in Far Cry 2, from every single video out there except for the specific marketing videos designed to demonstrate specific features, is fucking retarded.

I already explained why I disagree with you when you say statements like "gameplay and AI was lacking". Stop trying to use objective-sounding blanket statements when trying to "prove" my opinion wrong. As for performance, yeah, it could have been better, but I had no problem playing through the whole game on high detail on my shitty old opteron 165 using shitty old DDR333 ram and an 8800GT. Maybe Far Cry 2 will be better optimized, maybe it won't, that remains to be seen.

This message was edited at Aug 24, 15:02.
Reply Edit Delete Report
 
31. ... Aug 24, 2008, 14:45 theyarecomingforyou

 

    Great. And the grunts in Half-Life were completely scripted, in very small areas.
To be fair they had a valid point. The AI for the grunts in the original Half-Life was very good - I thought HL2 was a backwards step (largely due to the more open environments) and I haven't seen any other game really advance much when it comes to AI (though Far Cry 2 actually looks to have done a lot). It doesn't matter than the AI was more scripted because the end result was a more convincing experience.

Nothing about Crysis was fantastic. The graphics were very good but that was countered by the terrible performance, meaning few could actually take advantage of it. Gameplay was lacking. Plot was lacking. Characters were lacking. AI was lacking. Vehicle handling was lacking. I honestly found Far Cry to be a much better game, from performance to gameplay to AI.

    From all the videos out there, the AI in Far Cry 2 is just plain fucking stupid, and it flabbergasts me how jaded you have to be to use that as a counter-argument to Crysis.
What? The videos I've seen have shown enemies working together to recover wounded friends, making use of cover and looking around for threats - they've tried to do something dramatically different to what we've seen before. It won't be clear if that's paid off until we play it but I certainly think it's stupid to write it off as "plan fucking stupid". It's certainly not jaded to say that Far Cry 2 looks to have been AI than Crysis.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. Sunny
Reply Edit Delete Report
 
30. Re: Cool Aug 24, 2008, 14:27 LMN8R

 

    Ok though, better AI? Half-Life 1 grunts. They flanked, they grenaded you, they took cover and retreated when wounded. Was it perfect? No. Is it better than Crysis and over 10 years old? Yes. AI remains a point that developers don't seem to invest much into because there is little return on investment there and it's very difficult to balance for the varying skill levels of players out there.
Great. And the grunts in Half-Life were completely scripted, in very small areas.

But than, stupid arguments again. The enemies in Crysis threw grenades, flanked me, took cover, and retreated when wounded too. To boot, they had dynamically breaking buildings and trees to navigate around, and huge open levels to chase you through too. What's your freaking point? The AI in Half-Life doesn't do anything that Crysis' AI doesn't do.

It's also hilarious that you bring up Far Cry 2 in all of this. Every single video of Far Cry 2 demonstrates AI with all the same shitty problems that, for fuck's sake the original Far Cry had, let alone Crysis. Enemies just stand around firing at you without taking any cover. They don't try to flank you, they're oblivious to you for seconds at a time when you drive up to them. From all the videos out there, the AI in Far Cry 2 is just plain fucking stupid, and it flabbergasts me how jaded you have to be to use that as a counter-argument to Crysis. Above all, Far Cry 2 is developed by Ubisoft Montreal - a studio known for making games with great-looking technology, but ultimately fail when it comes to how repetitive they are: Assassin's Creed, Vegas, Vegas 2, etc.


This message was edited at Aug 24, 14:39.
Reply Edit Delete Report
 
29. Re: Cool Aug 24, 2008, 12:47 Verno

 

    I explained my reasons for calling it fantastic. I didn't say it's the best game ever, or best shooter ever, or even my favorite shooter of 2007. But I think it's great. The variety, the intensity, the scope, the options it presents, the technology. Despite the lackluster ending, spotty AI at times, and some bugs that still exist, enough was good about it for me to absolutely consider it a fantastic game.
I mean ok, that's your opinion and that's fine but I just don't agree. Arguing that the lack of people posting "better AI" in other games negates the crappy AI in Crysis seems silly to me.

Ok though, better AI? Half-Life 1 grunts. They flanked, they grenaded you, they took cover and retreated when wounded. Was it perfect? No. Is it better than Crysis and over 10 years old? Yes. AI remains a point that developers don't seem to invest much into because there is little return on investment there and it's very difficult to balance for the varying skill levels of players out there.

The suit in Crysis was poorly designed. It's just game breaking enough to screw over the AI but the rapid power consumption doesn't last long enough for a real sense of "power" to the player.

You know what was great about Crysis? The graphics. They were quite good, although not the vast leap over existing games that Far Cry was at it's time. The graphics are great because that's what they focused on. I'd rather they focus on the gameplay. Pretty FPS games are a dime a dozen on both the PC and consoles. Show me the gameplay. Whipping around on a boat is neat for about 5 minutes then you get back to the dreary jungle marching.

Thankfully it seems that Far Cry 2 will forge on ahead where Crysis failed and it's no coincidence to me that Crytek isn't involved. Anyways, there's your feedback!


This message was edited at Aug 24, 12:49.
Reply Edit Delete Report
 
28. No subject Aug 24, 2008, 11:53 Nuclear Watchdog

 

* REMOVED *
This message was deleted at Aug 24, 13:23.
================================================
"Whattadya wanna hear, that I'm your bitch? Fine. You came in
here, took it to me, and now I'm your bitch. Happy now?" - Creston
Reply Edit Delete Report
 
27. ... Aug 24, 2008, 11:29 theyarecomingforyou

 

    Ya know, it is one thing to not have liked the first game; it's another thing entirely to be be petty and vindictive towards a company that is still standing by PC development.
Standing by PC gaming? Hardly... they've been threatening the exact opposite. The only reason we're getting this is because it's much cheaper to produce a game using the same assets - it's the same with STALKER: Clear Sky, though that I'll definitely get because I loved the original.

    instead of hating on Crytek, why not give some constructive feedback on the game?
Did gamers already do that after Far Cry? Everybody moaned about the mutants and said the game went downhill when they changed environments at the end. What did Crytek do? Yup, they replaced mutants with aliens. People were disappointed when they made the first announcement about it and the execution didn't help. Meanwhile, the Far Cry 2 developers DID listen to the gaming community and look to have made a great game because of it. That's why I have no faith in Crytek as a company.

    I've even seen people say that they love Far Cry but hate Crysis, despite the fact that Crysis has every bit of gameplay variety as Far Cry and a shit ton more.
I'm one of those people. Far Cry had a really good atmosphere, with idyllic visuals and cheesy and over exaggerated plot. Crysis took itself too seriously and battling Koreans didn't interest me at all - the suit also irritated me as it was too much of a gimmick.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. Sunny
Reply Edit Delete Report
 
26. No subject Aug 24, 2008, 09:13 dryden555

 

Unfortunately, Crysis played at default difficulty was a joke. The invisibility mechanic could be endlessly exploited (go invis, kill, hide behind anything for 5 seconds to recharge, go invis, repeat). One could choose not to use the invisibility mechanic, but yikes, it was shockingly poor game design.

Sure, harder levels of difficulty made the game marginally better simply because the abilities of your nanosuit were reduced. But that didnt change the more restrictive, less wide open levels of Crysis. Crytek's Far Cry was a much much better game. The foliage was nicer in Crysis

Reply Edit Delete Report
 
25. Re: Cool Aug 24, 2008, 05:54 LMN8R

 

I explained my reasons for calling it fantastic. I didn't say it's the best game ever, or best shooter ever, or even my favorite shooter of 2007. But I think it's great. The variety, the intensity, the scope, the options it presents, the technology. Despite the lackluster ending, spotty AI at times, and some bugs that still exist, enough was good about it for me to absolutely consider it a fantastic game.


And on that note, talking about AI, name a single other game that does AI in environments comparable to those in Crysis better. I always see people bitching and moaning about it, I never hear a counter-argument to back it up. The stealthiness complaints too - I had no problem sneaking around enemies, they never knew where I was when they shouldn't be able to, outside of a boat acting up here and there. At the same time, whenever enemies should have found me, they did. Whenever my stealth ran out, if they saw me, they immediately charged the area. If I was running around stealthed and they were close enough to hear me, they searched the area.

It wasn't perfect, but the AI was better than anything else like this that I've played too.


This message was edited at Aug 24, 05:57.
Reply Edit Delete Report
 
44 Replies. 3 pages. Viewing page 1.
< Prev [ 1 2 3 ] Next >


footer