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| [Aug 15, 2008, 9:54 pm ET] - Share - Viewing Comments |
Eurogamer has
word from Maxis that there will be no demo for Spore, the now-gold
life simulation, quoting executive producer Lucy Bradshaw, who also told them
"yes, we'll add to the experience," when asked about expansions, but also
mentioned plans to eventually distribute the flora editor that was axed from the
game. She also addresses the game's controversial DRM scheme, saying "We
do have copy protection, it is a necessary part of our biz, but we've worked to
make it something that does not punish the legit owners," Bradshaw said.
"You need to authenticate once at the first install. This happens online. You
can install on three separate computers and you do need to register for the
online features."
67 Replies. 4 pages. Viewing page 1.
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| 66. |
Re: ... |
Aug 18, 2008, 21:54 |
Kosumo |
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Yeah, but with that theyarecomingforyou, you pay more at lunch date, risk more, and have to spend more (updated hardware); which to me is fine, but you can have great fun playing these games in a few years time aswell with a level of patches and cheap PC upgrades and have great fun aswell.
you get the latest, greatest thing - the most up-to-date graphics and gameplay
That sounds striat off the back of a game box It's a great line
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| 63. |
No subject |
Aug 18, 2008, 09:59 |
dryden555 |
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exactly Prez -- that's what I've been doing for a few years now. There's no benefit at all in buying a game at release date.
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| 62. |
Re: ... |
Aug 18, 2008, 04:45 |
CreamyBlood |
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I'll just wait until the install limit is patched out like it was for Bioshock before I buy it, assuming it gets good reviews. I have plenty of games to keep me busy until that time. I agree. I'm usually months if not years behind when playing games. By the time I install them there's a version 3 no cd patch available, which I automatically install.
DRM is really irrelevant to me.
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| 61. |
Re: ... |
Aug 18, 2008, 04:26 |
Prez |
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I'll just wait until the install limit is patched out like it was for Bioshock before I buy it, assuming it gets good reviews. I have plenty of games to keep me busy until that time. |
| 60. |
No subject |
Aug 18, 2008, 01:01 |
space captain |
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America: Fake smiles, fake weapons of mass destuction reports, fake patriots. Bravo! yeh america sucks but the rest of the world is paved with gold and unicorn fur
get over yourself |
| 58. |
.... |
Aug 16, 2008, 23:30 |
theyarecomingforyou |
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I don't see why they needed to use this type of DRM since the game was going to be missing major features, other players creatures, if you can't connect online. I feel like the game could be very secure with only the online service portion of the game being available to registered legit users. Nonsense. The game is fully featured offline but has additional extras when used online. Does it really make any substantial difference to the game whether the other creatures you come across are pre-generated or shared online by someone else? Of course it doesn't. They'd be absolutely foolish not to use some serious protection on a title like Spore, one that has the potential to outdo The Sims. That said, I'm really not a fan of limited activations - also, I worry about what will happen in 5-6yrs time to the activation servers, especially as Yahoo and Microsoft are closing down their DRM servers after only a couple of years.
Give me the game over Steam any day.
- - - - - - - - - - - - - - Founder of the "I Hate Smiley Fitz" society
Remember: Riley has autism. He has trouble communicating, and in an overstimulating environment, he can get frightened and run away, leaving his parents frantic. - Auburn |
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Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. |
| 56. |
Does NOT punish the legal owners |
Aug 16, 2008, 18:57 |
Creston |
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Funny, but a 3 install limit seems to be fairly punishing to me.
(and there is plenty of debate on Mass Effect whether that "three different computers" thing is really 3 different computers.)
Fuck Spore.
Creston
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| 55. |
Re: ... |
Aug 16, 2008, 16:37 |
Kosumo |
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Just for Ray
America: Fake smiles, fake weapons of mass destuction reports, fake patriots. Bravo!
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| 54. |
No subject |
Aug 16, 2008, 16:07 |
Ouch |
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No demo- no purchase.
I guess they don't need me as a customer.
Forcing customers to go online and transmit who knows what data about themselves is obnoxious enough to make me not buy a title anyway.
EA just gets worse every single day.
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| 53. |
Meh |
Aug 16, 2008, 15:02 |
Tumbler |
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"You need to authenticate once at the first install. This happens online. You can install on three separate computers and you do need to register for the online features." The game is already built to be played online...right? From what I remember the online portion of the game sounded like a really cool feature that would make the game a lot more interesting.
I don't see why they needed to use this type of DRM since the game was going to be missing major features, other players creatures, if you can't connect online. I feel like the game could be very secure with only the online service portion of the game being available to registered legit users.
This solution just feels disrespectful to legit users. No thanx. $49.99 on Ebgames, I assume the is the price everywhere.
and no, I'm not going to pirate it as I'm perfectly happy to go without. I'm onboard with this statement. I feel like pirates do developers a favor by pirating a game vs just skipping it and moving on. I know I do plenty of research on how people feel about games in messages boards and places like this and a game that has no comments is an easy pass vs one that everyone is talking about. the more word of mouth a game has, from legit users or pirates users, the more it will sell. So I prefer not to have anything to do with games and companies that do stuff like this.
No way to try the game before you buy is a disgrace today. If anything we should be moving to a system that lets you try the full game for a limited time via some secure online system. Or just releasing the first stages of the game.
Bioshocks demo was brilliant. The entire first level was essentially free. No one behind the scenes was worried that this content would be given away free, they were open and wanted gamers to see what they had to offer. This style demo is perfect. I loved it when they showed the first 10 or 15 min of Dark Knight as a preview before I am legend. I was sold as soon as I saw that. Where do I put my $15.
Not making any effort to show the community what your game is tells me everything I need to know. Pass. No pirate, no pay, no word of mouth. Just the same disrespect and disdain you show to me.
And I was interested in this game, I would have tried the demo and possibly purchased. You are not entitled to any money from me before you show me your product in a way I can evaluate it myself. This message was edited at Aug 16, 15:10. |
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Ironclad FANBOI! & Stardock too! |
| 51. |
Re: ... |
Aug 16, 2008, 13:53 |
Ray Marden |
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But what is a movie? Something you watch, right? What is a trailer? Something you watch - it's a small chunk of the final product. And as I mentioned, more and more movies are handing out more things for the consume to consume - the first five or ten minutes of the movie, numerous trailers, etc.
Again, I have to stress why games are so great (though the market doesn't always realize it.) You see it, you hear it, but you play it. Without a demo, how do I get a sense of how the game plays or performs? Just seeing a pretty picture isn't enough and "official" reviews are easily swayed.
Additionally, why are we moving backward in the industry? Gaming was born via demos, via shareware, but now the industry is getting rid of them?
I still don't support this conduct, but if somebody is hellbent on playing a demo of a game on their system, the only option is to pirate?
I don't mind the DRM if it is not terribly intrusive - it's a reaction to pirating and I want companies to make money for making great products. However, this new trend of not releasing demos (or demos for consoles, but not for PCs) is stupid. And yes, the companies are free to not release a demo, but I will be working against that more and more by not making purchases.
If a game is great, I don't think a demo hurts it - it enforces the praise the game receives and it's an easy selling tool to those that are unsure or whom may have never considered it.
Even if a game is average or mediocre, I believe it makes sense to release a demo. In that case, I can personally play the title for myself and see if it interests me, if I can see past its quirks/shortcomings, etc. If the game is too bad or just not to my liking, I save myself a purchase I would later regret. That's a lost sale, right? Except, in my case, I would appreciate that developer and publisher more. It was not my thing, but they let people try it, and I saved a bad purchase. For me, it's much better than just taking a complete leap of faith and then being burned. Is the game company going to refund my purchase? Will the retailer let me return my game, particularly a PC title? Most likely not, in which case I got burnt. At that point, I will be more hesitant to buy from that developer/publisher again.
If the game is total crap, yes, a demo will hurt its sales - as it should. Again, I would point out the merit of people being able to avoid a "bad" purchase. Further, if a game is crap, the game is crap - that's the issue of the programming/design/control/whatever. The game isn't crap because it had a demo...
Pirates are *ssh*les, as far as I' concerned. I will concede some DRM to publishers/developers to fight this and to protect their products. However, I think there is huge merit in releasing demonstrations and I think it is incredibly poor that the industry is moving away from those. If I like how a game plays and I agree with its price, I will purchase it. But a lot of the crap happening in the markets is making me vote with my wallet to not purchase more and more games. And this will apparently be a shocking revelation to the gaming industry, but I am not a pirate. I am a rambling, self-righteous, pompous ass, though. Shrugging, Ray
----- China: Fake fireworks, fake singers, fake sixteen year olds. Bravo! http://www.flagshipped.com/ I love you, mom. |
| 49. |
Re: It's not just copy protection |
Aug 16, 2008, 10:34 |
nin |
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and no, I'm not going to pirate it as I'm perfectly happy to go without. I agree. To pirate the game gives the publishers an excuse to use the next round of PITA DRM.
I want to make it clear I'm voting with my wallet, and they're not getting a goddamn thing...
------------------------------------------------ http://theslip.nin.com/ "The Bellic boys! Taking over your town, assholes!" |
| 48. |
Re: No demo? |
Aug 16, 2008, 10:33 |
Ray Marden |
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This is a core failing in the gaming industry.
Music artists have videos, radio, and distributed singles to promote the actual work. Movies do rely heavily on reviews, but they still have trailers of the actual work and are increasingly giving viewers little chunks of the movie to watch. Same with books; there are reviews, but you can easily read a full chapter or some passages from the book not to mention the ability to try it out in a book store prior to purchasing it.
And in all those cases, you're generally talking about things in the $7.50 to $30.00 range (in general.)
On top of all that, those are all simple media forms - you read them, see them, or hear them. Games are completely different. Yes, there are visual and audio aspects, but what makes games so fun/challenging/unique is the player interaction. As a player, you decide the pace, you move the character, you pick which route to go, you decide which enemy to tackle first, you solve the puzzle in your head, you make the decision to be good or bad, you determine what your character will look like, you decide which gear to take or use, etc.
People play games - they don't just sit there watching it or listening to it. To not release some type of demo, to not let somebody see how the game plays is simply, utterly, completely moronic.
If a developer doesn't give a sh*t about that, then what is the point? We may as well stop making all games and just re-release Pong over and over, just with hyper-realistic CG movies between levels. If all that matters is hype and graphics, why not?
Or, as I argue, maybe game developers and publishers should give a damn about how their game plays and give the end user the chance to play the product and determine that for themselves. As I previously said, if developers and publishers refuse this, the only way for a gamer to demo the game is by pirating it. Why is there so much hatred for the end user these days? Thinking it's a sad day when somebody like Wright doesn't comprehend this, Ray
----- China: Fake fireworks, fake singers, fake sixteen year olds. Bravo! http://www.flagshipped.com/ I love you, mom. This message was edited at Aug 16, 10:34. |
67 Replies. 4 pages. Viewing page 1.
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