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Fury Closing

The Fury Forums have word that Auran is shutting down Fury, their arena combat game that has been struggling since late last year (thanks Kotaku Australia). In December cuts were announced at Auran (story), followed quickly by word that Fury was going free-to-play (story), and just days later Auran cut down to a minimal staff to support the project (story). Following all this, three months ago it was announced they were launching Fury League (story), offering the chance to play the game for cash money, but the last shoe has seemingly dropped on the game, which will be going offline in the next 48 hours:

We have reached our time limit to find a solution that would help us keep the Fury servers open. Sadly, no solution has been found and so we have no alternative than to shut the servers down in 48 hours.

To all those players who have enjoyed Fury and played countless battles, I am sorry that we could not find a viable business model that would allow you to continue playing. To all those naysayers and doomsdayers, we know that deep down you wanted Fury to succeed. Have fun with your parting wishes

To the Auran team, who put their heart and soul into making Fury, thanks for your efforts. As I said many times before, we need to be much better than the competition to have a chance of succeeding. We gave it everything we had and history now judges that it still wasn’t good enough.

Whilst this marks the end of the Fury chapter, who knows what the future may bring. There were many gems hidden within Fury and many lessons learned. Hopefully one day the full potential can be realized in some other form.

So for now, so long and thanks for all the fish.

P.S. We informed all stores more than a month ago to remove stock from their shelves. If you have purchased a copy of Fury in the past month, we suggest you return it to the store.
P.P.S. This website will also close down in 48 hours.
 __________________
Bossman

Wishing things had turned out better.

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11. Re: Really? Aug 6, 2008, 00:25 Ruffiana

 

Someone should tell EVE Online, because they seem to be under the impression that their playerbase is consistently growing for doing everything that you just said not to do.

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10. I know a solution! Aug 5, 2008, 23:57 Creston

 

You should have made a less crappy game!

Creston


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9. Re: No subject Aug 5, 2008, 20:43 Hump

 

    hehe looks like the "MMO bubble" is starting to burst
to be fair, Fury wasn't like most MMOG's. It had a very different gameplay style. unfortunately, from what I've heard, the thing was just not ready for prime time. The gameplay needed to be fleshed out more and the engine looked like shit. Auran is normally a good dev so its a bit of a surprise that they dropped the ball like they did.

anyhow, its never fun to see people lose their jobs.
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    "Insert pretentious atheist rant here."
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8. No subject Aug 5, 2008, 16:23 space captain

 

hehe looks like the "MMO bubble" is starting to burst

shit is like the damn gold rush
music from space captain:
http://www.soundclick.com/bands/default.cfm?bandID=95514&content=music
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7. Re: Beta Aug 5, 2008, 12:54 Beamer

 


    I remember feeling like the combat system wasn't well planned out in the beta. It was too complicated for no good reason. And combat never felt very interesting, it was more about button mashing, everything was over so fast that it was a little comical that they put so much variety into the attacks.


    It had some of the things we see in Conan with special fatality animations and such but the combat itself always felt like you were watching it happen more than actually participating.

In my opinion, you just described WoW...
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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6. Beta Aug 5, 2008, 12:05 Tumbler

 

I remember feeling like the combat system wasn't well planned out in the beta. It was too complicated for no good reason. And combat never felt very interesting, it was more about button mashing, everything was over so fast that it was a little comical that they put so much variety into the attacks.

It had some of the things we see in Conan with special fatality animations and such but the combat itself always felt like you were watching it happen more than actually participating.

Ironclad FANBOI! & Stardock too!
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5. Re: Really? Aug 5, 2008, 11:43 NKD

 

Saw this coming before the game was released.

I have this friend who is a chronic MMO-hopper. She goes from game to game constantly. Every MMO she has attempted to "recruit" me into, has ended up being shut down, or flopped in some other spectacular fashion.

I don't even bother with games she tries to recruit me into now because that rule of thumb has become so reliable. If she wants me to play, it's a crap game will be dead in short order.

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4. No subject Aug 5, 2008, 11:41 xXBatmanXx

 

No surprise. Move along.

Have you ever been to American wedding?
Where is the vodka, where's marinated herring?
Where is the supply that gonna last three days?
In this present crisis, government is not the solution to our problem; government is the problem.
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3. Re: Really? Aug 5, 2008, 11:17 Grounded

 

Terrible game. bye bye

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2. Re: Really? Aug 5, 2008, 08:56 Theo

 

unfortunatly the game sucked like a cheap you know what...

i bought it and have rarely felt as ripped off.
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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1. Really? Aug 5, 2008, 08:29 The Advocate

 

Who didn't see this coming a long, long time ago?

That's one of the streaks of insanity I hate about this industry and that's people who don't know how/when to cut bait. Instead, they'll throw dollar after dollar at a dying title in the vain hope that the magic user base fairy will come and grant them a huge explosion in users.

These turnarounds that developers and publishers alike bank on work less than 10% of the time.

You can pour all the blood, sweat, tears and hours in to a product but if the people you market it to aren't buying it, GET THE HINT! They didn't like it when you first released it, not enough to make your product a viable, net profiting stream of revenue.

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