|
|
 |
| [Aug 05, 2008, 08:08 am ET] - Share - Viewing Comments |
The Fury
Forums have word that Auran is shutting down Fury, their arena combat
game that has been struggling since late last year (thanks
Kotaku Australia). In December cuts were announced at Auran
( story), followed quickly by word that Fury was going
free-to-play ( story), and just days later Auran cut down to a
minimal staff to support the project ( story). Following all this,
three months ago it was announced they were launching Fury League
( story), offering the chance to play the game for cash money, but
the last shoe has seemingly dropped on the game, which will be going offline in
the next 48 hours: We have reached our time limit to find a solution that
would help us keep the Fury servers open. Sadly, no solution has been found and
so we have no alternative than to shut the servers down in 48 hours.
To all those players who have enjoyed Fury and played countless battles, I am
sorry that we could not find a viable business model that would allow you to
continue playing. To all those naysayers and doomsdayers, we know that deep down
you wanted Fury to succeed. Have fun with your parting wishes
To the Auran team, who put their heart and soul into making Fury, thanks for
your efforts. As I said many times before, we need to be much better than the
competition to have a chance of succeeding. We gave it everything we had and
history now judges that it still wasn’t good enough.
Whilst this marks the end of the Fury chapter, who knows what the future may
bring. There were many gems hidden within Fury and many lessons learned.
Hopefully one day the full potential can be realized in some other form.
So for now, so long and thanks for all the fish.
P.S. We informed all stores more than a month ago to remove stock from their
shelves. If you have purchased a copy of Fury in the past month, we suggest you
return it to the store.
P.P.S. This website will also close down in 48 hours.
__________________
Bossman
Wishing things had turned out better.
11 Replies. 1 pages. Viewing page 1.
< Prev [ 1 ] Next >
| 11. |
Re: Really? |
Aug 6, 2008, 00:25 |
Ruffiana |
|
|
Someone should tell EVE Online, because they seem to be under the impression that their playerbase is consistently growing for doing everything that you just said not to do.
|
| 10. |
I know a solution! |
Aug 5, 2008, 23:57 |
Creston |
|
|
You should have made a less crappy game!
Creston
|
| 8. |
No subject |
Aug 5, 2008, 16:23 |
space captain |
|
|
hehe looks like the "MMO bubble" is starting to burst
shit is like the damn gold rush |
| 7. |
Re: Beta |
Aug 5, 2008, 12:54 |
Beamer |
|
|
I remember feeling like the combat system wasn't well planned out in the beta. It was too complicated for no good reason. And combat never felt very interesting, it was more about button mashing, everything was over so fast that it was a little comical that they put so much variety into the attacks.
It had some of the things we see in Conan with special fatality animations and such but the combat itself always felt like you were watching it happen more than actually participating.
In my opinion, you just described WoW... |
| 5. |
Re: Really? |
Aug 5, 2008, 11:43 |
NKD |
|
|
Saw this coming before the game was released.
I have this friend who is a chronic MMO-hopper. She goes from game to game constantly. Every MMO she has attempted to "recruit" me into, has ended up being shut down, or flopped in some other spectacular fashion.
I don't even bother with games she tries to recruit me into now because that rule of thumb has become so reliable. If she wants me to play, it's a crap game will be dead in short order.
|
| 3. |
Re: Really? |
Aug 5, 2008, 11:17 |
Grounded |
|
|
Terrible game. bye bye
|
| 1. |
Really? |
Aug 5, 2008, 08:29 |
The Advocate |
|
|
Who didn't see this coming a long, long time ago?
That's one of the streaks of insanity I hate about this industry and that's people who don't know how/when to cut bait. Instead, they'll throw dollar after dollar at a dying title in the vain hope that the magic user base fairy will come and grant them a huge explosion in users.
These turnarounds that developers and publishers alike bank on work less than 10% of the time.
You can pour all the blood, sweat, tears and hours in to a product but if the people you market it to aren't buying it, GET THE HINT! They didn't like it when you first released it, not enough to make your product a viable, net profiting stream of revenue.
|
11 Replies. 1 pages. Viewing page 1.
< Prev [ 1 ] Next >
|