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Saints Row 2 Interview - Demo "Possible"

There's a pretty extensive Saints Row 2 Interview on VideoGamer.com talking with Dan Sutton, associate producer on Volition's upcoming open-world sequel. Some of the ground they cover includes the difficulties of open-world development, testing, developing for different platforms, the possibility of an MMO Saints Row game, DLC, a lot of PS3-specific questions, and more. One answer reveals they may endeavor to overcome the inherent difficulties of making a demo for this sort of game:

It's possible to make, yes. We haven't said if we're going to or not, but it's definitely possible. We did it for the first one and it was really really good for us. We're definitely looking into doing that. Our main focus right now is making sure we get the game looking hot. After that we look into getting a demo out during out Microsoft submission time or PlayStation submission time. Usually with game companies you submit to them a couple of months before the final product and you have time between there to decide if you want to or not. I think it depends. PlayStation owners would definitely like to see it and have hands on, because it really sold the Xbox for us, having a demo I think. Especially as PlayStation hasn't had a hands-on, it would be beneficial. We're definitely looking at doing that. It's on our radar right now. It just depends what the big bosses at Volition and THQ decide. I think there are studies that came out like two or three weeks ago where they said that actually demos don't help sales. Which is tough for developers, as we want to give it to people too. With our game we have a fun enough game and a sandbox experience that people are only going to buy it because of that. As long as that stays the same we definitely want to do it.

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7. Re: No subject Aug 6, 2008, 00:22 Creston

 

They couldn't get this information out of executive producer Tera Patrick?

You can't get things OUT of Tera, you can only put stuff IN.

As for Saints Row, Volition, can I suggest that rather than having your main focus on making the game "looking hot", you focus on

- Making a game in which it is fun to, you know, DRIVE.
- Having far fewer bugs. (Where's my fucking caaaaaaaaaaaar?)
- Having a protagonist that people actually give two shits about.

GTA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Saint's Row.

Creston


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6. Re: No subject Aug 5, 2008, 21:36 kxmode

 

Awesome!*


*for the five people that care

-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
end-of-line
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5. Re: No subject Aug 5, 2008, 20:23 MachineMk2

 

The one thing I think I am missing in GTA is a sense of ridiculous over-the-topness. I'm hoping for that here.

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4. No subject Aug 5, 2008, 16:34 xXBatmanXx

 

Not sure why a DEMO would need to be done.....either you know hands down what this game is and what it is about, or you don't. I for one will be buying it. Trying to cram through SR1 - damn that game is hard.

Have you ever been to American wedding?
Where is the vodka, where's marinated herring?
Where is the supply that gonna last three days?
In this present crisis, government is not the solution to our problem; government is the problem.
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3. Re: No subject Aug 5, 2008, 16:23 CrimsonPaw

 

I'm sure they could get A LOT out of, and into, Tera Patrick ....

Looking forward to this one, I still haven't filled my GTA-esque quota for the year.
I'm not an elitist, I'm a gamer - those lines that the PC or Console elitists draw are the boundaries of their ignorance.
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2. Re: No subject Aug 5, 2008, 10:25 Kevlar

 

They couldn't get this information out of executive producer Tera Patrick?

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1. No subject Aug 5, 2008, 10:13 nin

 



http://www.cabel.name/2006/12/buggy-saints-row-musical.html


"Where's my fuckin caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrr?"



------------------------------------------------
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"The Bellic boys! Taking over your town, assholes!"
http://www.ninja2009.com/
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