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| [Jul 14, 2008, 9:14 pm ET] - Share - Viewing Comments |
Exclusive Facts about Call of Duty: World at War on PCGH discusses the
engine behind Treyarch's upcoming World War II shooter sequel with Cesar
Stastny. Along the way they say there will be no DirectX 10 support to keep the
game the same on all platforms, though they say they could possibly reconsider:
"Maybe if there is a compelling benefit to doing so, such as new superior
hardware which requires DirectX 10."
17 Replies. 1 pages. Viewing page 1.
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| 17. |
Re: ... |
Jul 15, 2008, 17:42 |
sponge |
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Rubbish. Half-Life 2 and UE3 can hardly be accused of being poorly programmed (both are examples of the smoke problem). The problem only shows itself when smokes intersects a plane, so when smoke is used in an open environment this problem isn't present (which I assume is what you saw in COD4). It's only with DX10 that developers can get past this. Or with OpenGL. Quake Wars has soft particles that fade out smoke when it intersects with a plane, namely the terrain, if I understand what you're talking about correctly.
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| 16. |
Re: ... |
Jul 15, 2008, 14:16 |
JM |
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The problem only shows itself when smokes intersects a plane, so when smoke is used in an open environment this problem isn't present Well, I couldn't tell you what the specific environmental circumstances were in other games. I'm just saying that the Bioshock example you pointed to strikes me as one of the poorer looking smoke effects that I've seen in recent games. Aside from the screenshots from Bioshock, I can't recall any examples where the smoke looked that bad. Maybe I just wasn't looking hard enough.
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| 14. |
Re: ... |
Jul 15, 2008, 11:19 |
JM |
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The biggest one is smoke without lines running through it... that has a pretty huge visual impact. The screenshots of Bioshock demonstrate it well I think that's more an example of shoddy programming than any deficiency in DX9. I've seen plenty of examples of good looking smoke in DX9 games, COD4 being one.
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| 13. |
Hmm |
Jul 15, 2008, 09:41 |
LittleMe |
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Well... The actual game looks like it might be fun. If it is like CoD4 multiplayer, with tiny maps and no vehicles, then no thanks.
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| 10. |
Re: ... |
Jul 15, 2008, 01:40 |
TheMaTiC |
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The simple reality is that gamers expect to see high-end features like DX10 included, even if they won't be able to appreciate it until they upgrade. Personally, as a gamer, I expect a good, fun game. What "high end features" it includes, well they don't matter to me unless they increase my enjoyment of the game.
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| 9. |
... |
Jul 15, 2008, 01:17 |
theyarecomingforyou |
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to be perfectly honest, the differences between DX9 + DX10 aren't even noticed by me unless I'm looking for them. The biggest one is smoke without lines running through it... that has a pretty huge visual impact. The screenshots of Bioshock demonstrate it well - just Google "bioshock dx10 smoke". If Bioshock can implement DX10 like that a year ago, even if only for minor things, then it seems silly for an upcoming game not to when it makes a good selling point.
I appreciate that as a percentage of users DX10 doesn't rank that high but then that's never stopped developers building it in other features. The simple reality is that gamers expect to see high-end features like DX10 included, even if they won't be able to appreciate it until they upgrade. DX10 accounts for 10% of gamers and they generally have more money to be able to upgrade so regularly, but also pretty much every OEM machine sold now and for quite a while now.
Would DX10 make it a better game? No. Should it be included? Yes. It just seems lazy not to.
- - - - - - - - - - - - - - Founder of the "I Hate Smiley Fitz" society
Remember: Riley has autism. He has trouble communicating, and in an overstimulating environment, he can get frightened and run away, leaving his parents frantic. - Auburn |
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Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society CPU upgrade? Check. Graphics upgrade? Not sure. I can wait for DX11 or grab a second 4870 now... or do both. Hmmm. |
| 8. |
Re: No subject |
Jul 14, 2008, 23:58 |
CreamyBlood |
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Is 'visual fidelity' the new buzz word for 'graphics quality'? I saw Hollenshead use the term in a recent article and some other developer now everyone is using 'fidelity'.
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| 7. |
No subject |
Jul 14, 2008, 23:35 |
Aero |
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D10 probably won't be really useful for another hardware generation yet. Using all of the fancy features DX9 was capable of really wasn't practical until the 7000 series nVidia cards.
That's sort of the way it's always been though. The API is a couple years ahead of the hardware that supports it.
Not to mention the Vista requirement headache.
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| 6. |
Re: No subject |
Jul 14, 2008, 23:19 |
Creston |
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It'll come from a PC chip maker like nVidia.
You're aware that both the 360 and the PS3 have, respectively, an ATI/Nvidia graphics card in them, right?
Creston
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| 5. |
Re: No subject |
Jul 14, 2008, 22:54 |
Fion |
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Heh the next leap in visual fidelity won't come from a console.. I can guarantee you that. It'll come from a PC chip maker like nVidia.
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| 3. |
cross-platform tools |
Jul 14, 2008, 22:28 |
Shok |
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From the interview it sounds like all the cross platform tools made it easier to develop for consoles while having something also that works on PC's. Their thinking was probably: Screw dx10 since pc gamers are all pirates anyway, we'll just give them whatever is easiest to convert from our console code!
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| 2. |
Re: Hehehe |
Jul 14, 2008, 22:18 |
Kajetan |
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I guess, all developers have been studying the annual Steam survey in full detail. Like: "For how many people should we implement DX10? No way! Let's spend these ressources on something else!"
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| 1. |
Hehehe |
Jul 14, 2008, 21:59 |
Creston |
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Poor Microsoft. So much for the "swift" migration of all developers to DX10, huh?
Creston
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17 Replies. 1 pages. Viewing page 1.
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