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John Carmack Q&A

Carmack IDs Quake Live on GameSpot is a Q&A with the id Software Technical Director discussing their upcoming Quake Live project. Along the way he clarifies where this does and does not depart from Quake III Arena:

The core game has had very little changes to the engine. The idea was to wrap this really state-of-the-art--player interaction, score-boarding, leaderboards, chat forums--all this stuff, around a stable, consistent game. So there are some advantages to that, in that every computer that anybody is at all going to sit down on, and is connected to the Internet, can play Quake Arena well. You know, most of them run it at 120-something frames per second on there. There are no driver issues, because everybody used this game as a benchmark for five years before it was superseded by other things on there.

The data has actually been touched on every single level, though. While the core rendering engine has only modest tweaks on it, nothing particularly to improve what you really call rendering things. But every map has been touched where there's a level of polish that modern games have that, when we look back nine years ago, standards were a lot more lax. I mean, Quake Arena was the first mainstream, hardware-accelerated game, and it was much more about, "Wow, look at this. Isn't it cool?" And people weren't looking at all the details, like making sure the textures line up or the lighting is appropriate.

And we have had the designers make a path through every single level in the original Quake Arena, the Team Arena content, and there's a little bit of custom new stuff that goes on in here also. So everything is cleaned up, brought up to a modern level of polish, the billboards and advertising scoreboards are very nicely integrated. It's not a matter of just finding a bare spot of wall and throwing up two triangles that you can stream an ad on to. They're actually built into the levels in a very stylish way, where you've got the boards with spotlights, lighting them up as things change. And all that's been done really nicely.

But, you know, 90 percent of the work on the project has been stuff that goes around the game--the Web site experience, the game rankings, all the stat-tracking and database management, and all of this stuff that really is better than probably any game, anywhere has done. We went out, we surveyed the landscape of what was available, what we could integrate, what we could take, and what we could improve.

And we make no claims or try to hide the fact that the core of the game is essentially nine year old technology. But everything around it is modern, 2008, state-of-the-art stuff.

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16. Re: ... Jul 15, 2008, 09:39 InBlack

 

Tie Fighter Rocked my World.

Tie Fighter Live.

Fucking shit Bring it ON!

I have a nifty blue line!
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15. Re: ... Jul 15, 2008, 04:28 HellSlayer

 

Ohhh heck ya! Tie Fighter! updated gfx and broadband! That game was awesome!:)

If you would die tomorrow...what then? John 3:16
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14. Re: When is it LIVE? Jul 15, 2008, 01:53 CreamyBlood

 

I'm looking forward to this as I still love Q3. If I can run it from anywhere and get hooked up with similarly skilled players for a quick run, then great. He even mentioned Team Arena which a lot of people didn't like, but I did....

Plus I'm as curious as Carmack as to how this business experiment will turn out.

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13. Re: When is it LIVE? Jul 14, 2008, 20:37 Jerykk

 

The Quake Live tournament will be the same as the Q3 tournament...

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12. Re: When is it LIVE? Jul 14, 2008, 18:53 PointlesS

 

apparently there's a quake live tournament at quakecon so I assume there will be a public beta at around that time...sorta like they did with quake wars and gave out free beta passes to people who attended quakecon

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11. When is it LIVE? Jul 14, 2008, 17:56 Sir Graves

 

Well, poop, so when can we at least try this thing then?! Let's see it already. I think it could turn out to be pretty cool (but after months and months of waiting, I'm starting to lose a lot of interest--same with the free BFHeroes deal).

This message was edited at Jul 14, 17:56.
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10. No subject Jul 14, 2008, 15:13 sponge

 

Somehow, I expect this to be the first of many interviews saying the same thing. It's E3 season!

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9. Re: No subject Jul 14, 2008, 14:55 Jerykk

 

It looks like they've slightly modified some of the level architecture as well.

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8. Re: No subject Jul 14, 2008, 14:28 zirik

 

Looks like everyone is looking to cash in on that all elusive casual gamer. And they think fps games are going to do that? LMAO!

i sense a little envy of all the attention carmack can bring. how about instead of LMAO... you tell us what will bring the casual gamer on the table.

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7. Re: ... Jul 14, 2008, 12:17 sc4r4b

 

We still play Q3A regularly at work. It's a great game for people to get into if they've never played a multiplayer FPS.

I really believe the launch/jump pads add a nice dimension to the game play. I love mid-air rails!

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6. No subject Jul 14, 2008, 12:14 Tanto Edge

 

As a hardcore turned casual gamer (i'm now a hardcore enthusiast/critic don'tcha know), I can honestly say this holds zero interest for me and the idea of logging into Quake, to play Quake against other Quake players... really doesn't do anything for me. It's not sparking any childhood memories..
TF killed that for me.
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5. ... Jul 14, 2008, 11:58 theyarecomingforyou

 

    could be worse, like a space sim or something
Tie Fighter!!! Screw this re-release... I want someone to do a proper sequel to Tie Fighter with modern graphics.

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4. Re: No subject Jul 14, 2008, 11:54 Starang

 

Man I can't wait to get that "Web site experience", that is the best part of any game.

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3. Re: No subject Jul 14, 2008, 11:34 DrEvil

 

could be worse, like a space sim or something

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2. Re: No subject Jul 14, 2008, 11:20    dsmart   

 

I for one find it highly suspicious that since Instant Action (ran by the Garage Games plebeians) - which looks like, feels like and supposedly plays like shit - are doing a Tribe's like game - based on a decade old premise, that now comes iD with a 2008 game based on a nine year old tech.

Nice.

Then there's that Battlefield Heroes freebie that EA is threatening to release as well.

Looks like everyone is looking to cash in on that all elusive casual gamer. And they think fps games are going to do that? LMAO!!
"Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them."
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1. No subject Jul 14, 2008, 10:08 Wallshadows

 

It's like we fell back in time with all this Carmack news.

I wonder if Doom will be anygood?

Long-time member of Firingsquad until it got douchy.
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