|
|
 |
| [May 15, 2008, 09:30 am ET] - Share - Viewing Comments |
- Valve on DX10
The
PCGH Left 4 Dead Q&A, part 2 talks with Valve's Doug Lombardi about
techie stuff, getting Valve's take on the whole DirectX 10 situation: "The
other thing that is worth mentioning too is to run DX10 natively under the
API you have to have both the card and vista. If you google to the Steam
hardware survey where we poll peoples machines on Steam you can see that
right now there is only about thirteen percent of those people that have
both, the DX 10 card and Vista. So you have to look at that as well and say
is it worth to investing for thirteen percent of the audience."
- Requiem: Bloodymare
The
Requiem: Bloodymare Q&A on
Ten Ton Hammer discusses the open beta test of Gravity Interactive's
MMORPG with community manager Jason Koerperich.
13 Replies. 1 pages. Viewing page 1.
< Prev [ 1 ] Next >
| 13. |
No subject |
May 15, 2008, 20:18 |
Sepharo |
|
|
Riley needs to drop in to explain to us how Valve's position on DX10 is so dumb.
MAKING GAMES PEOPLE CAN PLAY?!?! LUDICROUS!
|
| 11. |
No subject |
May 15, 2008, 17:04 |
Tanto Edge |
|
|
Valve isn't the type of company to concern themselves overly with the graphics, as long as what they have can represent what they need.
That said, they'll stay current. As was stated, they found ways to portray effects without DX10, and they'll do it again, until such time that Dx11 arrives and 75% of the market has the new video cards.
All Direct X has EVER done is save time for the programmer in presenting a standard language through which said programmer can demonstrate effects. So if Dx10 can do something, chances are something can be written to ride on Dx9.
|
|
 |
|
|
 |
|
|
 |
|
|
_________________________________________________ http://www.technocraftonline.com - My online repository of portfolio elements. Web design, 3D Characters for XSI, and game levels. |
| 10. |
Re: RE: Valve on DX10 |
May 15, 2008, 16:49 |
Asmodai |
|
|
Vista just isn't that bad for games anymore now that they've sorted out drivers (175 for nVidia is all singing/all dancing).
However, Gabe is dead on the money. Why bend ass over backwards dev'ing a game that only 13% of your audience will get to enjoy. Even if there's a massive groundswell and that number goes up to 35%, that's still 65% of your customer base that can't even play a native DX10 title.
I think they'll skip DX10 entirely and go straight to DX11 (there were already rumours about it and it's supporting ray tracing). DX10 fills in a few of the interesting effects (such as the water refraction/deflection and colour distortions in Crysis) but it's not the be all and end all.
|
| 9. |
Re: RE: Valve on DX10 |
May 15, 2008, 14:46 |
PiTiFUL |
|
|
Hey you other devs pay attention here this is how it should be done, build your games to run on systems that people actually own rather then forcing everyone to upgrade. |
| 8. |
Re: RE: Valve on DX10 |
May 15, 2008, 14:23 |
Dagok |
|
|
As much as I hold a grudge against gabe and steam for what they did to Troika Give me a break. If they really did have to hold off on the game for almost a year because of Valve, that means they had that much extra time to polish the game and improve framerates. That's not what happened.
Arcanum and Temple of Elemental Evil, both good games...both buggy pieces of shit when they were released, just like Vampire. You can't blame Troika's failures on Valve.
---------------------------------------------------- Grand Theft Auto IV.....what else is there?
PSN ID= Puscifer73 "Blues News" Steam Community... http://steamcommunity.com/groups/bluesnews/ |
| 6. |
No subject |
May 15, 2008, 12:12 |
Reitsuki |
|
|
Of course, SOME will limit themselves to that 13%, then blame piracy for the fact that their sales are in the crapper.
|
| 5. |
Re: RE: Valve on DX10 |
May 15, 2008, 11:57 |
Creston |
|
|
Surely the percentage will only get bigger.
Eventually, yes. But it will take a LOOOOOOOONG time. Right now, most developers feel the same way and are saying to themselves "Why develop for DX10?"
No sane businessman (which admittedly most of the game industry does not include) would deliberately limit himself to 13% of the market. (Assuming that Steam's numbers are representative, which I figure they are.)
Creston
|
| 4. |
Re: Valve on DX10 |
May 15, 2008, 11:56 |
Dagok |
|
|
Hey yea, cus having a drop shadow is a high priority for everyone that uses Steam! /sarcasm
They said with TF2 and Ep2 they were able to use various functions from Dx10 in Dx9 through work arounds.
The number may grow, but it's growing very slowly.
Looking forward to Left 4 Dead, can't wait to play it.
---------------------------------------------------- Grand Theft Auto IV.....what else is there?
PSN ID= Puscifer73 "Blues News" Steam Community... http://steamcommunity.com/groups/bluesnews/ |
| 3. |
Re: Valve on DX10 |
May 15, 2008, 11:52 |
fds |
|
|
What they should do regarding Vista first is to make Steam fit better on it. Add Steam games to the Vista Games Explorer with ratings info and high resolution icons. Make the Steam application itself look less butt-ugly. Let the window have a shadow like all other windows on Vista, and so on.
|
| 1. |
RE: Valve on DX10 |
May 15, 2008, 09:57 |
Oysterizer |
|
|
Surely the percentage will only get bigger. I'll be very surprised if a company like Valve will sit back and not be developing on the DX10 APIs.
|
13 Replies. 1 pages. Viewing page 1.
< Prev [ 1 ] Next >
|