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| [May 11, 2008, 1:28 pm ET] - Share - Viewing Comments |
21 Replies. 2 pages. Viewing page 1.
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| 21. |
No subject |
May 12, 2008, 20:41 |
space captain |
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whatever moron thinks this is the cure for piracy needs to have his head examined professionally |
| 20. |
Re: No subject |
May 12, 2008, 12:17 |
zirik |
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Do we really want to have to start entering personal information to play a game? Sorry, games just aren't that important to me.
my thoughts exactly. devs need to realize there are some who will never switch to console gaming. and if they stop making games for pc then it is just another hobby that i can live without.
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| 18. |
No subject |
May 12, 2008, 09:15 |
Grooves |
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What am I paying $50-$60 dollars for?
So these damn developers can act like I am leasing the software from them? They think they have the right to be actively sending information from my computer? Think again Bioware.
It's a very dangerous thing to start allowing people to do things behind the scenes with code in the name of "anti-piracy". If we allow it things will get progressively worse. Do we really want to have to start entering personal information to play a game? Sorry, games just aren't that important to me.
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| 17. |
Re: mike doolittle is a moron |
May 12, 2008, 07:59 |
Kajetan |
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Another problem ... what if the activation server is shut down, like the Triton servers vanished from one day to another, without warning or patch for the customers?
Or a few weeks ago, the shutdown of Microsofts "playsforsure" (yeah, sure! ) DRM?
This message was edited at May 12, 08:01. |
| 16. |
mike doolittle is a moron |
May 12, 2008, 04:56 |
zirik |
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the problem with online activation schemes is that more often than not, publishers are incapable of supporting the influx of requests for activation on launch date. bioshock activation servers had problems on all platforms on launch date. i was only able to activate my copy two weeks after purchasing it. and if i remember correctly even half life 2 on steam had this problem. telling people to wait weeks for the traffic to subside is ridiculous. so saying there is no real inconvenience to the consumer is pure ignorance in mike doolittles article.
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| 15. |
Re: DRM |
May 12, 2008, 01:21 |
manic half |
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i'll be sticking to my no-cd cracks and whatever else the community comes up with.
that is to say, with any future titles i buy. as ill be passing on mass effect due to this. it looked good but not a 'must play' game, i'll spend it on something else.
also to the person who said you love steam.. steam is no different to this whole situation! you can't sneeze in steam without valve having to verify and check your sneezing with the correct patch.
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| 14. |
Re: No subject |
May 11, 2008, 23:40 |
Beamer |
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<i>I have installed Fallout, X-COM, Baldur's Gate, Half-Life, and other games literally dozens of times!!! </i>
I've installed X-COM, Fallout and JA/JA2 at least four times each.
Fallout and X-COM often from pirated versions. Where are my CDs? Do they even work? Hell, X-COM was on disk. I've purchased JA2 and X-COM three times each for similar reasons, Fallout I bought at least twice. It gets to the point that a $5 ebay purchase is better than trying to find missing/scratched CDs. |
| 12. |
Re: No subject |
May 11, 2008, 22:08 |
Finalnight |
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Phoning home was removed days ago by Bioware. Don't read this FUD article.
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| 11. |
Re: No subject |
May 11, 2008, 21:09 |
Wowbagger_TIP |
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Hopefully I'm overreacting, and EA may leave an authentication server for this running in some closet until the end of time. By then, the game won't have limits on installs, as it will be considered too old to worry about piracy on. Again, I just hope they think it's worth leaving a light on in the authentication room for. The fact that we have to depend on EA (or anyone else) in order to be able to play a game that we paid for makes this obviously a screwed up idea.
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| 10. |
DRM |
May 11, 2008, 20:43 |
Elricsi |
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As much as DRM is a waste, I HATE having to have the CD in the drive.
I put it off for years, but I finally got steam, and I love it.
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| 9. |
Re: Here we go again. |
May 11, 2008, 18:50 |
manic half |
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makes me wonder why blue would link to this..
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| 8. |
Re: No subject |
May 11, 2008, 18:28 |
HoSpanky |
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http://www.news.com/8301-10784_3-9940600-7.html
just like the article writer and all the posters after him, noone noticed that EA backed down on the "phone home" part of the DRM.
3 installs is, I agree, not enough. If EA starts seeing people needing more than that, hopefully they'll take the route 2k did with Bioshock and just allow more instances. That's a change on THEIR end, so it would be a quick fix for all.
My sole worry about this sort of thing is that years from now, people won't be able to install and play it because EA notoriously shuts down servers for older games. Hopefully I'm overreacting, and EA may leave an authentication server for this running in some closet until the end of time. By then, the game won't have limits on installs, as it will be considered too old to worry about piracy on. Again, I just hope they think it's worth leaving a light on in the authentication room for.
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| 7. |
Re: No subject |
May 11, 2008, 16:56 |
Jerykk |
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As I understand it you've given a certain number of activations and you can revoke these activations. Why couldn't you just revoke your activation and transfer them to the next owner? I don't recall EA mentioning the ability to revoke activations.
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| 6. |
I thought Blue's didn't link blogs... |
May 11, 2008, 16:05 |
[THA] Hamst3r |
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I'm glad that nearly no one is agreeing with that guy as he doesn't know what he's going on about. |
| 5. |
Re: No subject |
May 11, 2008, 16:02 |
Prez |
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How in the HELL did this guy get a job? He is actually asking how many times do you need to install a game?!?!
I have installed Fallout, X-COM, Baldur's Gate, Half-Life, and other games literally dozens of times!!!
More to the point, it is nobody's god-damned business how I use my legally bought software. |
| 4. |
No subject |
May 11, 2008, 15:47 |
Aero |
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As I understand it you've given a certain number of activations and you can revoke these activations. Why couldn't you just revoke your activation and transfer them to the next owner?
(this isn't rhetorical, I don't know how it works)
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| 3. |
Re: No subject |
May 11, 2008, 15:24 |
Jerykk |
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Except this has nothing to do with piracy. This security scheme will be cracked, just like every other scheme and the game will be downloaded by thousands.
No, the whole point of this authentication is to curb used sales. Unlike piracy, used videogame sales definitely cut into a publisher's profits and they don't like that. With console games, there's nothing they can do. With PC games, they can implement ridiculous protection schemes, making it impossible to resell games unless the buyer is willing to break the law and crack them himself. Publishers want consumers to pay full price for every copy of the game and they want all profits to go directly to them. This DRM is simply a means to that end.
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| 2. |
No subject |
May 11, 2008, 15:04 |
Aero |
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It did use a lot of words to say not much at all, but I agree with the gist of it. I'm not terribly happy with it phoning home, but I'm not particularly bothered by it either. Eventually we'll go full SaaS anyways. Just as well get used to it now.
These are just video-games. If I install it and it works, that's all that matters to me. Provided they meet that criteria, they're welcome to try to defend against piracy however they see fit, and good luck to them.
I don't care for them installing drivers on my system and I rather not have to jump through these hoops, but them's the breaks. It's a shame that there are freeloading little brats in this world mucking it up for everyone.
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21 Replies. 2 pages. Viewing page 1.
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