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Medieval II: Total War - Kingdoms Announced

SEGA announces Medieval II: Total War - Kingdoms, an expansion for Creative Assembly's RTS sequel planned for release this fall. The first screenshots from the project are on ToTheGame, and there's also a gameplay trailer, which can be found on FileFront and Gamer's Hell. Here's the announcement:

LONDON & SAN FRANCISCO (March 30th, 2007) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Medieval II: Total War™ Kingdoms, the expansion pack for one of 2006’s biggest PC strategy games, Medieval II: Total War. Due for release on PC in Autumn 2007, Kingdoms will offer an unprecedented amount of new content that gives gamers over 75 hours of epic new gameplay.

Medieval II: Total War™ Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II. In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World. Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat.

Three other campaigns will offer more detailed “magnifying glass” campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II. Featuring 13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities. In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.

Players can experience a bloody clash between pagans and Christians in the Northern European Teutonic Wars, or take control of one of 5 factions in the Britannia campaign when England faces war on 4 fronts as once conquered lands rise up against them. Kingdoms will also include a new expanded Crusades campaign, where players renew their fight for control of the Holy Lands, with new factions, devastating new units (such as the terrifying Greek Flame Thrower), legendary heroes and powerful holy relics.

"With Medieval II: Total War we offered unrivalled scope of warfare, both on and off the field of battle, as you conquered the known world” commented George Fidler, Studio Director, The Creative Assembly Australia, “Now with 'Kingdoms' we're looking to offer unrivalled richness and detail with four completely new campaigns, each offering its own unique features, challenges and flavour of Total War.”

Kingdoms will also include six new multiplayer scenarios, and 20 new Custom Battle battle maps. Each of the campaigns is also fully compatible with a brand new Hotseat multiplayer mode, making this an essential addition to any Total War fans’ collection.

Medieval II: Total War™ Kingdoms will be released for PC in autumn 2007. For more information please go to www.totalwar.com or www.sega-europe.com.

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10. Spies Mar 31, 2007, 16:54 venomhed

 

So true, where the hell are they? CA really excelled at getting the combat smooth and beautiful, while easy to control, no complaints.

But the main map, while beautiful, is so dysfunctional. It is just so hard to save the game, walk away for a day or two, and come back remembering what you were settings up to do.

Smaller map, more detailed options would be in order.

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9. Re: I agree Mar 31, 2007, 14:16 Sphinx

 

I was able play one small campaign to victory then I just had to quit because of information overload and I'd always lose track of units particularly spies and assassins.

I don't think there were too many cities but one thing that I wouldn't mind having the ability to turn off at the start of a campaign would be the Pope, he often just gets in the way of what I like about Total War: nonstop killing. "You all play nice or I'll call Crusade." Bah! That's why Viking Invasion was so much fun. No Pope, just slaughter.
-Sphinx
http://www.sphinx-sanitarium.com
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8. I agree Mar 31, 2007, 12:37 venomhed

 

"And finally get diplomats, princesses, priests, assassins, spies off the board. Make it simple (Ha!) like Europa Universalis. Better yet just combine the two games. "

I can't stand and have completley ignored all the above types excepts assassins and spys, which come to think of it should be ONE unit.

Princesses and merchants are 100% WORTHLESS! 500gp for a merchant to sit on an item that gives you 5-9 gold per round?! FUck that!

Diplomats? Why? Allies always attack you anyways.

MULTIPLAYER - Some say that this is stupid. NOT! Make the maps smallers, like EA's Lord of the Rings RTS War of The Rings and have it out. Make say 9 states, you start on one side, the other guy on the other side. EASY. Don't need the whole map, but you should have the option to expand the map size if you want etc with full single player functionality.

CA better pull a rabbit out of the hat for the next game.

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7. Re: Cool Mar 31, 2007, 11:35 shinchan0s

 

I agree 100-fucking-percent, SMA.

The main problem with R:TW and M2:TW is that they have too many damn cities! I not a micro freak by any means (I hated WC3) but I'm anal just enough to want control over every city's build orders since the AI governors are so retarded.

To relieve some of the micromanagement CA really needs to severely cut down on the number of cities (especially around Eastern Mediterranean el oh el) and have only the major or strategic cities controllable. You only collect taxes/manpower/extra generals from all the other cities. An added benefit is that battles in the field become a whole lot more meaningful - I mean siege after siege is boring right?

Personally I don't think assloads of cities with assloads of micromanagement equals that much depth but it apparently does to some. I suppose CA could replace that "lost depth" with added features like army supply/attrition blah blah blah.

And finally get diplomats, princesses, priests, assassins, spies off the board. Make it simple (Ha!) like Europa Universalis. Better yet just combine the two games. Well whatever.

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6. Re: Cool Mar 31, 2007, 11:05 venomhed

 

"I'm just wondering, did you actually buy this one? I'm guessing "no" since you'll then say "I stole this thing, content is FREE!!!!" and you'll also make some petty excuse as to why you can't actually pay for your games."

I like your name Masa, reminds me of the days of slavery. Anyways, stop guessing, I did purchase this game. You also have a common annoying American trait called Selective Reading. You read a comment or article and take out key words to form your own, incorrect, conclusion. Since you are obviously obsessed with me, I have always stated that while yes I will pirate a game, I always buy the ones that I like. Also my "petty excuse" is shared by MILLIONS of Bit Torrent, Emule and other file sharing users. So many that is causes "billions" in lost revenue.

Uh huh.... back to reality.

Medevil II is a mod, not a full game, and this add on looks to be the same. I have never lost in this game and always win against the Very Hard setting and any faction. But it is still fun to play and watch.

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5. Re: Cool Mar 31, 2007, 10:55 Scottish Martial Arts

 

Creative Assembly seriously needs to redesign the middle and end game of the Total War campaigns. The campaign is only interesting for first 2 dozen or so turns as you establish your territory and secure it from initial threats. After that, you've basically already won and it's just this long, bloody, boring slog to conquer the requisite number of territories. I still have never finished a Rome or Medieval II campaign, just too much tedium.

Some basic interface improvements would go a long, long way as well. If the game could automatically switch to a unit that hasn't moved yet each time you move a unit, a la Civ4, the game would be a lot more manageable. As it is, I often will move a spy or diplomat, then get so wrapped up in something else that I completely forget to move said spy or diplomat for several turns. If the game could automatically switch between all unmoved units, BEFORE you end your turn the game would be so much more playable.

If I'm going to buy another Total War game it will need to offer a lot more than the graphics upgrade that was Medieval II. And if they set the game during the Napoleonic era that would really, really pique my interest.

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4. Re: Cool Mar 31, 2007, 09:07 Tehol

 

this game is booooring.

rome total war was much better.


This message was edited at Mar 31, 09:09.
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3. Re: Cool Mar 31, 2007, 04:41 xXCatmanXx

 

Much like RTW the out-of-the-box game was a bit undemanding so I installed a mod, hoping it would do to Medieval what Total Realism did to Rome. Within a few years I was excommunicated and spent the next 130 years fighting off every other motherfucker on the map, even after I'd been pardoned by a dozen different popes. I was playing Spain and the Scots and Poles would regularly boat in raiding parties to have a crack at me. (I checked to see what the mod was - Stainless Steel. But I'm still waiting for Rome Total Realism 7 mind you...)

Looking forward to an expanded UK campaign although the timeframe probably puts it prior to the big Scottish immigration to Ulster so I'll have to choose between playing Scotland (where my people are from) or Ireland (where I increasingly identify with).

-----------------------------------------------
http://www.positech.co.uk - where nostalgia becomes reality.
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2. Re: Cool Mar 31, 2007, 04:25 Masa

 

I'm just wondering, did you actually buy this one? I'm guessing "no" since you'll then say "I stole this thing, content is FREE!!!!" and you'll also make some petty excuse as to why you can't actually pay for your games.

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1. Cool Mar 31, 2007, 01:36 venomhed

 

Still playing this game. It is time for a new engine, new chapter, hopefully the Civil War era.

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